protected virtual void Awake() { spriteRenderer = GetComponent <SpriteRenderer>(); collider = GetComponent <Collider2D>(); rigidbody = GetComponent <Rigidbody2D>(); cEvents = new ContactEvents2D(); collidersTouching = new List <Collider2D>(); }
// Use this for initialization protected virtual void Awake() { localTimeScale = 1; spriteRenderer = GetComponent <SpriteRenderer>(); collider = GetComponent <Collider2D>(); rigidbody = GetComponent <Rigidbody2D>(); contactEvents = new ContactEvents2D(); collidersTouching = new List <Collider2D>(); transform = GetComponent <Transform>(); }