void Start() { /* * //Testing inventory by adding items if not running unit tests * //Add("Wood"); * //Add("Wood"); * //Add("Wood"); * * for (int i = 0; i < 2; i++) * { * //Add("Wood"); * } * * Add("DebugPotion"); * Add("DebugPotion"); * Add("DebugPotion"); * Add("Sword"); * Add("Axe"); * Add("Iron Sword Recipe"); */ Add("Iron Sword Recipe"); consumableController = GetComponent <ConsumablesController>(); playerWeaponController = GetComponent <PlayerWeaponController>(); hasSwordBeenAdded = false; }