Exemplo n.º 1
0
 void Start()
 {
     /*
      * //Testing inventory by adding items if not running unit tests
      *  //Add("Wood");
      *  //Add("Wood");
      *  //Add("Wood");
      *
      *  for (int i = 0; i < 2; i++)
      *  {
      *      //Add("Wood");
      *  }
      *
      *  Add("DebugPotion");
      *  Add("DebugPotion");
      *  Add("DebugPotion");
      *  Add("Sword");
      *  Add("Axe");
      *  Add("Iron Sword Recipe");
      */
     Add("Iron Sword Recipe");
     consumableController   = GetComponent <ConsumablesController>();
     playerWeaponController = GetComponent <PlayerWeaponController>();
     hasSwordBeenAdded      = false;
 }