public void Dispose() { ResultTexture.Dispose(); ResultTargetView.Dispose(); ResultSourceView.Dispose(); constantsBuffer.Dispose(); postProcessingStates.Dispose(); }
public void Dispose() { overlay.Dispose(); aspectRatiosBufferManager.Dispose(); uiBlendState.Dispose(); backBufferView.Dispose(); swapChain.Dispose(); form.Dispose(); }
public void Dispose() { hemispherePointsAndWeightsConstantBuffer.Dispose(); segmentBufferManager.Dispose(); rasterCacheView.Dispose(); facesView.Dispose(); transparenciesView.Dispose(); outputBufferManager.Dispose(); vertexMasksView.Dispose(); faceMasksView.Dispose(); }
public void Dispose() { playAreaRectBuffer.Dispose(); }
public void Dispose() { constantBufferManager.Dispose(); diffuseEnvironmentCube?.Dispose(); glossyEnvironmentCube?.Dispose(); }