public void Dispose()
 {
     ResultTexture.Dispose();
     ResultTargetView.Dispose();
     ResultSourceView.Dispose();
     constantsBuffer.Dispose();
     postProcessingStates.Dispose();
 }
 public void Dispose()
 {
     overlay.Dispose();
     aspectRatiosBufferManager.Dispose();
     uiBlendState.Dispose();
     backBufferView.Dispose();
     swapChain.Dispose();
     form.Dispose();
 }
    public void Dispose()
    {
        hemispherePointsAndWeightsConstantBuffer.Dispose();
        segmentBufferManager.Dispose();

        rasterCacheView.Dispose();

        facesView.Dispose();
        transparenciesView.Dispose();

        outputBufferManager.Dispose();

        vertexMasksView.Dispose();
        faceMasksView.Dispose();
    }
예제 #4
0
 public void Dispose()
 {
     playAreaRectBuffer.Dispose();
 }
 public void Dispose()
 {
     constantBufferManager.Dispose();
     diffuseEnvironmentCube?.Dispose();
     glossyEnvironmentCube?.Dispose();
 }