public void HandleConsortiaUpGrade(GSPacketIn packet) { int consortiaID = packet.ReadInt(); string consortiaName = packet.ReadString(); int consortiaLevel = packet.ReadInt(); ConsortiaMgr.ConsortiaUpGrade(consortiaID, consortiaLevel); GamePlayer[] players = WorldMgr.GetAllPlayers(); foreach (GamePlayer p in players) { if (p.PlayerCharacter.ConsortiaID == consortiaID) { p.PlayerCharacter.ConsortiaLevel = consortiaLevel; p.Out.SendTCP(packet); } } }
public void HandleConsortiaUpGrade(GSPacketIn packet) { int consortiaID = packet.ReadInt(); string consortiaName = packet.ReadString(); int consortiaLevel = packet.ReadInt(); ConsortiaMgr.ConsortiaUpGrade(consortiaID, consortiaLevel); GamePlayer[] players = WorldMgr.GetAllPlayers(); GamePlayer[] array = players; for (int i = 0; i < array.Length; i++) { GamePlayer p = array[i]; if (p.PlayerCharacter.ConsortiaID == consortiaID) { p.PlayerCharacter.ConsortiaLevel = consortiaLevel; p.Out.SendTCP(packet); } } }
public void HandleConsortiaUpGrade(GSPacketIn packet) { int num = packet.ReadInt(); packet.ReadString(); int consortiaLevel = packet.ReadInt(); ConsortiaMgr.ConsortiaUpGrade(num, consortiaLevel); GamePlayer[] allPlayers = WorldMgr.GetAllPlayers(); GamePlayer[] array = allPlayers; for (int i = 0; i < array.Length; i++) { GamePlayer gamePlayer = array[i]; if (gamePlayer.PlayerCharacter.ConsortiaID == num) { gamePlayer.PlayerCharacter.ConsortiaLevel = consortiaLevel; gamePlayer.Out.SendTCP(packet); } } }