/// <summary> /// Initializes BepInEx to be able to start the chainloader. /// </summary> public static void Initialize(string containerExePath, bool startConsole = true) { if (_initialized) { return; } //Set vitals Paths.ExecutablePath = containerExePath; //Start logging if (startConsole) { ConsoleWindow.Attach(); ConsoleEncoding.ConsoleCodePage = (uint)Encoding.UTF8.CodePage; Console.OutputEncoding = Encoding.UTF8; } UnityLogWriter unityLogWriter = new UnityLogWriter(); if (Preloader.PreloaderLog != null) { unityLogWriter.WriteToLog($"{Preloader.PreloaderLog}\r\n"); } Logger.SetLogger(unityLogWriter); _initialized = true; }
/// <summary> /// Allocates a console window for use by BepInEx safely. /// </summary> public static void AllocateConsole() { if (!ConsoleWindow.ConfigConsoleEnabled.Value) { return; } try { ConsoleWindow.Attach(); var encoding = (uint)Encoding.UTF8.CodePage; if (ConsoleWindow.ConfigConsoleShiftJis.Value) { encoding = 932; } ConsoleEncoding.ConsoleCodePage = encoding; Console.OutputEncoding = ConsoleEncoding.GetEncoding(encoding); } catch (Exception ex) { Logger.LogError("Failed to allocate console!"); Logger.LogError(ex); } }
/// <summary> /// Allocates a console window for use by BepInEx safely. /// </summary> public static void AllocateConsole() { bool console = Utility.SafeParseBool(Config.GetEntry("console", "false", "BepInEx")); bool shiftjis = Utility.SafeParseBool(Config.GetEntry("console-shiftjis", "false", "BepInEx")); if (!console) { return; } try { ConsoleWindow.Attach(); var encoding = (uint)Encoding.UTF8.CodePage; if (shiftjis) { encoding = 932; } ConsoleEncoding.ConsoleCodePage = encoding; Console.OutputEncoding = ConsoleEncoding.GetEncoding(encoding); } catch (Exception ex) { Logger.LogError("Failed to allocate console!"); Logger.LogError(ex); } }
public void CreateConsole(uint codepage) { // On some Unity mono builds the SafeFileHandle overload for FileStream is missing // so we use the older but always included one instead #pragma warning disable 618 ConsoleWindow.Attach(); // Make sure of ConsoleEncoding helper class because on some Monos // Encoding.GetEncoding throws NotImplementedException on most codepages // NOTE: We don't set Console.OutputEncoding because it resets any existing Console.Out writers ConsoleEncoding.ConsoleCodePage = codepage; // If stdout exists, write to it, otherwise make it the same as console out // Not sure if this is needed? Does the original Console.Out still work? var stdout = ConsoleWindow.OriginalStdoutHandle != IntPtr.Zero ? ConsoleWindow.OriginalStdoutHandle : ConsoleWindow.ConsoleOutHandle; var originalOutStream = new FileStream(stdout, FileAccess.Write); StandardOut = new StreamWriter(originalOutStream, new UTF8Encoding(false)) { AutoFlush = true }; var consoleOutStream = new FileStream(ConsoleWindow.ConsoleOutHandle, FileAccess.Write); // Can't use Console.OutputEncoding because it can be null (i.e. not preference by user) ConsoleOut = new StreamWriter(consoleOutStream, ConsoleEncoding.OutputEncoding) { AutoFlush = true }; ConsoleActive = true; #pragma warning restore 618 }
/// <summary> /// Initializes BepInEx to be able to start the chainloader. /// </summary> public static void Initialize(string gameExePath, bool startConsole = true) { if (_initialized) { return; } ThreadingHelper.Initialize(); // Set vitals if (gameExePath != null) { // Checking for null allows a more advanced initialization workflow, where the Paths class has been initialized before calling Chainloader.Initialize // This is used by Preloader to use environment variables, for example Paths.SetExecutablePath(gameExePath); } // Start logging if (ConsoleWindow.ConfigConsoleEnabled.Value && startConsole) { ConsoleWindow.Attach(); Logger.Listeners.Add(new ConsoleLogListener()); } // Fix for standard output getting overwritten by UnityLogger if (ConsoleWindow.StandardOut != null) { Console.SetOut(ConsoleWindow.StandardOut); var encoding = ConsoleWindow.ConfigConsoleShiftJis.Value ? 932 : (uint)Encoding.UTF8.CodePage; ConsoleEncoding.ConsoleCodePage = encoding; Console.OutputEncoding = ConsoleEncoding.GetEncoding(encoding); } Logger.Listeners.Add(new UnityLogListener()); if (ConfigDiskLogging.Value) { Logger.Listeners.Add(new DiskLogListener("LogOutput.log", ConfigDiskConsoleDisplayedLevel.Value, ConfigDiskAppend.Value, ConfigDiskWriteUnityLog.Value)); } if (!TraceLogSource.IsListening) { Logger.Sources.Add(TraceLogSource.CreateSource()); } if (ConfigUnityLogging.Value) { Logger.Sources.Add(new UnityLogSource()); } Logger.LogMessage("Chainloader ready"); _initialized = true; }
/// <summary> /// Initializes BepInEx to be able to start the chainloader. /// </summary> public static void Initialize(string containerExePath, bool startConsole = true) { if (_initialized) { return; } //Set vitals Paths.SetExecutablePath(containerExePath); Paths.SetPluginPath(ConfigPluginsDirectory.Value); //Start logging if (startConsole) { ConsoleWindow.Attach(); ConsoleEncoding.ConsoleCodePage = (uint)Encoding.UTF8.CodePage; Console.OutputEncoding = Encoding.UTF8; Logger.Listeners.Add(new ConsoleLogListener()); } //Fix for standard output getting overwritten by UnityLogger if (ConsoleWindow.StandardOut != null) { Console.SetOut(ConsoleWindow.StandardOut); } Logger.Listeners.Add(new UnityLogListener()); Logger.Listeners.Add(new DiskLogListener()); if (!TraceLogSource.IsListening) { Logger.Sources.Add(TraceLogSource.CreateSource()); } if (ConfigUnityLogging.Value) { Logger.Sources.Add(new UnityLogSource()); } Logger.LogMessage("Chainloader ready"); _initialized = true; }
public void CreateConsole(uint codepage) { ConsoleWindow.Attach(); // Make sure of ConsoleEncoding helper class because on some Monos // Encoding.GetEncoding throws NotImplementedException on most codepages // NOTE: We don't set Console.OutputEncoding because it resets any existing Console.Out writers ConsoleEncoding.ConsoleCodePage = codepage; // If stdout exists, write to it, otherwise make it the same as console out // Not sure if this is needed? Does the original Console.Out still work? var stdout = GetOutHandle(); if (stdout == IntPtr.Zero) { StandardOut = TextWriter.Null; ConsoleOut = TextWriter.Null; return; } var originalOutStream = OpenFileStream(stdout); StandardOut = new StreamWriter(originalOutStream, new UTF8Encoding(false)) { AutoFlush = true }; var consoleOutStream = OpenFileStream(ConsoleWindow.ConsoleOutHandle); // Can't use Console.OutputEncoding because it can be null (i.e. not preference by user) ConsoleOut = new StreamWriter(consoleOutStream, ConsoleEncoding.OutputEncoding) { AutoFlush = true }; ConsoleActive = true; }
public void CreateConsole() { // On some Unity mono builds the SafeFileHandle overload for FileStream is missing // so we use the older but always included one instead #pragma warning disable 618 ConsoleWindow.Attach(); // If stdout exists, write to it, otherwise make it the same as console out // Not sure if this is needed? Does the original Console.Out still work? var stdout = ConsoleWindow.OriginalStdoutHandle != IntPtr.Zero ? ConsoleWindow.OriginalStdoutHandle : ConsoleWindow.ConsoleOutHandle; var originalOutStream = new FileStream(stdout, FileAccess.Write); StandardOut = new StreamWriter(originalOutStream, new UTF8Encoding(false)) { AutoFlush = true }; var consoleOutStream = new FileStream(ConsoleWindow.ConsoleOutHandle, FileAccess.Write); ConsoleOut = new StreamWriter(consoleOutStream, Console.OutputEncoding) { AutoFlush = true }; ConsoleActive = true; #pragma warning restore 618 }
/// <summary> /// The entrypoint for the BepInEx plugin system. /// </summary> public static void Start() { if (_loaded) { return; } if (!_initialized) { throw new InvalidOperationException("BepInEx has not been initialized. Please call Chainloader.Initialize prior to starting the chainloader instance."); } if (!Directory.Exists(Paths.PluginPath)) { Directory.CreateDirectory(Paths.PluginPath); } if (!Directory.Exists(Paths.PatcherPluginPath)) { Directory.CreateDirectory(Paths.PatcherPluginPath); } try { var productNameProp = typeof(Application).GetProperty("productName", BindingFlags.Public | BindingFlags.Static); if (productNameProp != null) { ConsoleWindow.Title = $"BepInEx {Assembly.GetExecutingAssembly().GetName().Version} - {productNameProp.GetValue(null, null)}"; } Logger.LogMessage("Chainloader started"); ManagerObject = new GameObject("BepInEx_Manager"); UnityEngine.Object.DontDestroyOnLoad(ManagerObject); string currentProcess = Process.GetCurrentProcess().ProcessName.ToLower(); var globalPluginTypes = TypeLoader.LoadTypes <BaseUnityPlugin>(Paths.PluginPath).ToList(); var selectedPluginTypes = globalPluginTypes .Where(plugin => { //Ensure metadata exists var metadata = MetadataHelper.GetMetadata(plugin); if (metadata == null) { Logger.LogWarning($"Skipping over type [{plugin.Name}] as no metadata attribute is specified"); return(false); } //Perform a filter for currently running process var filters = MetadataHelper.GetAttributes <BepInProcess>(plugin); if (filters.Length == 0) //no filters means it loads everywhere { return(true); } var result = filters.Any(x => x.ProcessName.ToLower().Replace(".exe", "") == currentProcess); if (!result) { Logger.LogInfo($"Skipping over plugin [{metadata.GUID}] due to process filter"); } return(result); }) .ToList(); Logger.LogInfo($"{selectedPluginTypes.Count} / {globalPluginTypes.Count} plugins to load"); var dependencyDict = new Dictionary <string, IEnumerable <string> >(); var pluginsByGUID = new Dictionary <string, Type>(); foreach (Type t in selectedPluginTypes) { var dependencies = MetadataHelper.GetDependencies(t, selectedPluginTypes); var metadata = MetadataHelper.GetMetadata(t); if (metadata.GUID == null) { Logger.LogWarning($"Skipping [{metadata.Name}] because it does not have a valid GUID."); continue; } if (dependencyDict.ContainsKey(metadata.GUID)) { Logger.LogWarning($"Skipping [{metadata.Name}] because its GUID ({metadata.GUID}) is already used by another plugin."); continue; } dependencyDict[metadata.GUID] = dependencies.Select(d => d.DependencyGUID); pluginsByGUID[metadata.GUID] = t; } var emptyDependencies = new string[0]; // Sort plugins by their dependencies. // Give missing dependencies no dependencies of its own, which will cause missing plugins to be first in the resulting list. var sortedPlugins = Utility.TopologicalSort(dependencyDict.Keys, x => dependencyDict.TryGetValue(x, out var deps) ? deps : emptyDependencies).ToList(); var invalidPlugins = new HashSet <string>(); var processedPlugins = new HashSet <string>(); foreach (var pluginGUID in sortedPlugins) { // If the plugin is missing, don't process it if (!pluginsByGUID.TryGetValue(pluginGUID, out var pluginType)) { continue; } var metadata = MetadataHelper.GetMetadata(pluginType); var dependencies = MetadataHelper.GetDependencies(pluginType, selectedPluginTypes); var dependsOnInvalidPlugin = false; var missingDependencies = new List <string>(); foreach (var dependency in dependencies) { // If the depenency wasn't already processed, it's missing altogether if (!processedPlugins.Contains(dependency.DependencyGUID)) { // If the dependency is hard, collect it into a list to show if ((dependency.Flags & BepInDependency.DependencyFlags.HardDependency) != 0) { missingDependencies.Add(dependency.DependencyGUID); } continue; } // If the dependency is invalid (e.g. has missing depedencies), report that to the user if (invalidPlugins.Contains(dependency.DependencyGUID)) { dependsOnInvalidPlugin = true; break; } } processedPlugins.Add(pluginGUID); if (dependsOnInvalidPlugin) { Logger.LogWarning($"Skipping [{metadata.Name}] because it has a dependency that was not loaded. See above errors for details."); continue; } if (missingDependencies.Count != 0) { Logger.LogError($@"Missing the following dependencies for [{metadata.Name}]: {"\r\n"}{ string.Join("\r\n", missingDependencies.Select(s => $"- {s}").ToArray()) }{"\r\n"}Loading will be skipped; expect further errors and unstabilities." ); invalidPlugins.Add(pluginGUID); continue; } try { Logger.LogInfo($"Loading [{metadata.Name} {metadata.Version}]"); Plugins.Add((BaseUnityPlugin)ManagerObject.AddComponent(pluginType)); } catch (Exception ex) { invalidPlugins.Add(pluginGUID); Logger.LogError($"Error loading [{metadata.Name}] : {ex.Message}"); Logger.LogDebug(ex); } } } catch (Exception ex) { ConsoleWindow.Attach(); Console.WriteLine("Error occurred starting the game"); Console.WriteLine(ex.ToString()); } Logger.LogMessage("Chainloader startup complete"); _loaded = true; }
/// <summary> /// Initializes BepInEx to be able to start the chainloader. /// </summary> public static void Initialize(string gameExePath, bool startConsole = true, ICollection <LogEventArgs> preloaderLogEvents = null) { if (_initialized) { return; } ThreadingHelper.Initialize(); // Set vitals if (gameExePath != null) { // Checking for null allows a more advanced initialization workflow, where the Paths class has been initialized before calling Chainloader.Initialize // This is used by Preloader to use environment variables, for example Paths.SetExecutablePath(gameExePath); } // Start logging if (ConsoleWindow.ConfigConsoleEnabled.Value && startConsole) { ConsoleWindow.Attach(); Logger.Listeners.Add(new ConsoleLogListener()); } // Fix for standard output getting overwritten by UnityLogger if (ConsoleWindow.StandardOut != null) { Console.SetOut(ConsoleWindow.StandardOut); var encoding = ConsoleWindow.ConfigConsoleShiftJis.Value ? 932 : (uint)Encoding.UTF8.CodePage; ConsoleEncoding.ConsoleCodePage = encoding; Console.OutputEncoding = ConsoleEncoding.GetEncoding(encoding); } Logger.Listeners.Add(new UnityLogListener()); if (ConfigDiskLogging.Value) { Logger.Listeners.Add(new DiskLogListener("LogOutput.log", ConfigDiskConsoleDisplayedLevel.Value, ConfigDiskAppend.Value, ConfigDiskWriteUnityLog.Value)); } if (!TraceLogSource.IsListening) { Logger.Sources.Add(TraceLogSource.CreateSource()); } if (ConfigUnityLogging.Value) { Logger.Sources.Add(new UnityLogSource()); } // Temporarily disable the console log listener as we replay the preloader logs var logListener = Logger.Listeners.FirstOrDefault(logger => logger is ConsoleLogListener); if (logListener != null) { Logger.Listeners.Remove(logListener); } // Write preloader log events if there are any, including the original log source name if (preloaderLogEvents != null) { var preloaderLogSource = Logger.CreateLogSource("Preloader"); foreach (var preloaderLogEvent in preloaderLogEvents) { preloaderLogSource.Log(preloaderLogEvent.Level, $"[{preloaderLogEvent.Source.SourceName,10}] {preloaderLogEvent.Data}"); } Logger.Sources.Remove(preloaderLogSource); } if (logListener != null) { Logger.Listeners.Add(logListener); } Logger.LogMessage("Chainloader ready"); _initialized = true; }
/// <summary> /// The entrypoint for the BepInEx plugin system. /// </summary> public static void Start() { if (_loaded) { return; } if (!_initialized) { throw new InvalidOperationException("BepInEx has not been initialized. Please call Chainloader.Initialize prior to starting the chainloader instance."); } if (!Directory.Exists(Paths.PluginPath)) { Directory.CreateDirectory(Paths.PluginPath); } try { if (bool.Parse(Config.GetEntry("chainloader-log-unity-messages", "false", "BepInEx"))) { UnityLogWriter.ListenUnityLogs(); } var productNameProp = typeof(Application).GetProperty("productName", BindingFlags.Public | BindingFlags.Static); if (productNameProp != null) { ConsoleWindow.Title = $"BepInEx {Assembly.GetExecutingAssembly().GetName().Version} - {productNameProp.GetValue(null, null)}"; } Logger.Log(LogLevel.Message, "Chainloader started"); UnityEngine.Object.DontDestroyOnLoad(ManagerObject); string currentProcess = Process.GetCurrentProcess().ProcessName.ToLower(); var pluginTypes = TypeLoader.LoadTypes <BaseUnityPlugin>(Paths.PluginPath) .Where(plugin => { //Perform a filter for currently running process var filters = MetadataHelper.GetAttributes <BepInProcess>(plugin); if (!filters.Any()) { return(true); } return(filters.Any(x => x.ProcessName.ToLower().Replace(".exe", "") == currentProcess)); }) .ToList(); Logger.Log(LogLevel.Info, $"{pluginTypes.Count} plugins selected"); Dictionary <Type, IEnumerable <Type> > dependencyDict = new Dictionary <Type, IEnumerable <Type> >(); foreach (Type t in pluginTypes) { try { IEnumerable <Type> dependencies = MetadataHelper.GetDependencies(t, pluginTypes); dependencyDict[t] = dependencies; } catch (MissingDependencyException) { var metadata = MetadataHelper.GetMetadata(t); Logger.Log(LogLevel.Info, $"Cannot load [{metadata.Name}] due to missing dependencies."); } } pluginTypes = Utility.TopologicalSort(dependencyDict.Keys, x => dependencyDict[x]).ToList(); foreach (Type t in pluginTypes) { try { var metadata = MetadataHelper.GetMetadata(t); var plugin = (BaseUnityPlugin)ManagerObject.AddComponent(t); Plugins.Add(plugin); Logger.Log(LogLevel.Info, $"Loaded [{metadata.Name} {metadata.Version}]"); } catch (Exception ex) { Logger.Log(LogLevel.Info, $"Error loading [{t.Name}] : {ex.Message}"); } } } catch (Exception ex) { ConsoleWindow.Attach(); Console.WriteLine("Error occurred starting the game"); Console.WriteLine(ex.ToString()); } _loaded = true; }
/// <summary> /// The entrypoint for the BepInEx plugin system. /// </summary> public static void Start() { if (_loaded) { return; } if (!_initialized) { throw new InvalidOperationException("BepInEx has not been initialized. Please call Chainloader.Initialize prior to starting the chainloader instance."); } if (!Directory.Exists(Paths.PluginPath)) { Directory.CreateDirectory(Paths.PluginPath); } if (!Directory.Exists(Paths.PatcherPluginPath)) { Directory.CreateDirectory(Paths.PatcherPluginPath); } try { var productNameProp = typeof(Application).GetProperty("productName", BindingFlags.Public | BindingFlags.Static); if (productNameProp != null) { ConsoleWindow.Title = $"BepInEx {Assembly.GetExecutingAssembly().GetName().Version} - {productNameProp.GetValue(null, null)}"; } Logger.LogMessage("Chainloader started"); ManagerObject = new GameObject("BepInEx_Manager"); UnityEngine.Object.DontDestroyOnLoad(ManagerObject); var pluginsToLoad = TypeLoader.FindPluginTypes(Paths.PluginPath, ToPluginInfo, HasBepinPlugins, "chainloader"); foreach (var keyValuePair in pluginsToLoad) { foreach (var pluginInfo in keyValuePair.Value) { pluginInfo.Location = keyValuePair.Key; } } var pluginInfos = pluginsToLoad.SelectMany(p => p.Value).ToList(); var loadedAssemblies = new Dictionary <string, Assembly>(); Logger.LogInfo($"{pluginInfos.Count} plugins to load"); var dependencyDict = new Dictionary <string, IEnumerable <string> >(); var pluginsByGUID = new Dictionary <string, PluginInfo>(); foreach (var pluginInfo in pluginInfos) { // Perform checks that will prevent loading plugins in this run var filters = pluginInfo.Processes.ToList(); bool invalidProcessName = filters.Count != 0 && filters.All(x => !string.Equals(x.ProcessName.Replace(".exe", ""), Paths.ProcessName, StringComparison.InvariantCultureIgnoreCase)); if (invalidProcessName) { Logger.LogWarning($"Skipping over plugin [{pluginInfo.Metadata.GUID}] due to process filter"); continue; } if (dependencyDict.ContainsKey(pluginInfo.Metadata.GUID)) { Logger.LogWarning($"Skipping [{pluginInfo.Metadata.Name}] because its GUID ({pluginInfo.Metadata.GUID}) is already used by another plugin."); continue; } dependencyDict[pluginInfo.Metadata.GUID] = pluginInfo.Dependencies.Select(d => d.DependencyGUID).Concat(pluginInfo.Incompatibilities.Select(i => i.IncompatibilityGUID)); pluginsByGUID[pluginInfo.Metadata.GUID] = pluginInfo; } var emptyDependencies = new string[0]; // Sort plugins by their dependencies. // Give missing dependencies no dependencies of its own, which will cause missing plugins to be first in the resulting list. var sortedPlugins = Utility.TopologicalSort(dependencyDict.Keys, x => dependencyDict.TryGetValue(x, out var deps) ? deps : emptyDependencies).ToList(); var invalidPlugins = new HashSet <string>(); var processedPlugins = new Dictionary <string, Version>(); foreach (var pluginGUID in sortedPlugins) { // If the plugin is missing, don't process it if (!pluginsByGUID.TryGetValue(pluginGUID, out var pluginInfo)) { continue; } var dependsOnInvalidPlugin = false; var missingDependencies = new List <BepInDependency>(); foreach (var dependency in pluginInfo.Dependencies) { // If the depenency wasn't already processed, it's missing altogether bool depenencyExists = processedPlugins.TryGetValue(dependency.DependencyGUID, out var pluginVersion); if (!depenencyExists || pluginVersion < dependency.MinimumVersion) { // If the dependency is hard, collect it into a list to show if ((dependency.Flags & BepInDependency.DependencyFlags.HardDependency) != 0) { missingDependencies.Add(dependency); } continue; } // If the dependency is invalid (e.g. has missing depedencies), report that to the user if (invalidPlugins.Contains(dependency.DependencyGUID)) { dependsOnInvalidPlugin = true; break; } } var incompatibilities = new List <BepInIncompatibility>(); foreach (var incompatibility in pluginInfo.Incompatibilities) { if (processedPlugins.ContainsKey(incompatibility.IncompatibilityGUID)) { incompatibilities.Add(incompatibility); } } processedPlugins.Add(pluginGUID, pluginInfo.Metadata.Version); if (dependsOnInvalidPlugin) { string message = $"Skipping [{pluginInfo.Metadata.Name}] because it has a dependency that was not loaded. See above errors for details."; DependencyErrors.Add(message); Logger.LogWarning(message); continue; } if (missingDependencies.Count != 0) { string ToMissingString(BepInDependency s) { bool emptyVersion = s.MinimumVersion.Major == 0 && s.MinimumVersion.Minor == 0 && s.MinimumVersion.Build == 0 && s.MinimumVersion.Revision == 0; if (emptyVersion) { return("- " + s.DependencyGUID); } return($"- {s.DependencyGUID} (at least v{s.MinimumVersion})"); } string message = $@"Could not load [{pluginInfo.Metadata.Name}] because it has missing dependencies: {string.Join(", ", missingDependencies.Select(ToMissingString).ToArray())}"; DependencyErrors.Add(message); Logger.LogError(message); invalidPlugins.Add(pluginGUID); continue; } if (incompatibilities.Count != 0) { string message = $@"Could not load [{pluginInfo.Metadata.Name}] because it is incompatible with: {string.Join(", ", incompatibilities.Select(i => i.IncompatibilityGUID).ToArray())}"; DependencyErrors.Add(message); Logger.LogError(message); invalidPlugins.Add(pluginGUID); continue; } try { Logger.LogInfo($"Loading [{pluginInfo.Metadata.Name} {pluginInfo.Metadata.Version}]"); if (!loadedAssemblies.TryGetValue(pluginInfo.Location, out var ass)) { loadedAssemblies[pluginInfo.Location] = ass = Assembly.LoadFile(pluginInfo.Location); } PluginInfos[pluginGUID] = pluginInfo; pluginInfo.Instance = (BaseUnityPlugin)ManagerObject.AddComponent(ass.GetType(pluginInfo.TypeName)); Plugins.Add(pluginInfo.Instance); } catch (Exception ex) { invalidPlugins.Add(pluginGUID); PluginInfos.Remove(pluginGUID); Logger.LogError($"Error loading [{pluginInfo.Metadata.Name}] : {ex.Message}"); if (ex is ReflectionTypeLoadException re) { Logger.LogDebug(TypeLoader.TypeLoadExceptionToString(re)); } else { Logger.LogDebug(ex); } } } } catch (Exception ex) { ConsoleWindow.Attach(); Console.WriteLine("Error occurred starting the game"); Console.WriteLine(ex.ToString()); } Logger.LogMessage("Chainloader startup complete"); _loaded = true; }
/// <summary> /// The entrypoint for the BepInEx plugin system. /// </summary> public static void Start() { if (_loaded) { return; } if (!_initialized) { throw new InvalidOperationException("BepInEx has not been initialized. Please call Chainloader.Initialize prior to starting the chainloader instance."); } if (!Directory.Exists(Paths.PluginPath)) { Directory.CreateDirectory(Paths.PluginPath); } if (!Directory.Exists(Paths.PatcherPluginPath)) { Directory.CreateDirectory(Paths.PatcherPluginPath); } try { var productNameProp = typeof(Application).GetProperty("productName", BindingFlags.Public | BindingFlags.Static); if (productNameProp != null) { ConsoleWindow.Title = $"BepInEx {Assembly.GetExecutingAssembly().GetName().Version} - {productNameProp.GetValue(null, null)}"; } Logger.LogMessage("Chainloader started"); ManagerObject = new GameObject("BepInEx_Manager"); UnityEngine.Object.DontDestroyOnLoad(ManagerObject); string currentProcess = Process.GetCurrentProcess().ProcessName.ToLower(); var globalPluginTypes = TypeLoader.LoadTypes <BaseUnityPlugin>(Paths.PluginPath).ToList(); var selectedPluginTypes = globalPluginTypes .Where(plugin => { //Ensure metadata exists var metadata = MetadataHelper.GetMetadata(plugin); if (metadata == null) { Logger.LogWarning($"Skipping over type [{plugin.Name}] as no metadata attribute is specified"); return(false); } //Perform a filter for currently running process var filters = MetadataHelper.GetAttributes <BepInProcess>(plugin); if (filters.Length == 0) //no filters means it loads everywhere { return(true); } var result = filters.Any(x => x.ProcessName.ToLower().Replace(".exe", "") == currentProcess); if (!result) { Logger.LogInfo($"Skipping over plugin [{metadata.GUID}] due to process filter"); } return(result); }) .ToList(); Logger.LogInfo($"{selectedPluginTypes.Count} / {globalPluginTypes.Count} plugins to load"); Dictionary <Type, IEnumerable <Type> > dependencyDict = new Dictionary <Type, IEnumerable <Type> >(); foreach (Type t in selectedPluginTypes) { try { IEnumerable <Type> dependencies = MetadataHelper.GetDependencies(t, selectedPluginTypes); dependencyDict[t] = dependencies; } catch (MissingDependencyException) { var metadata = MetadataHelper.GetMetadata(t); Logger.LogWarning($"Cannot load [{metadata.Name}] due to missing dependencies."); } } var sortedTypes = Utility.TopologicalSort(dependencyDict.Keys, x => dependencyDict[x]).ToList(); foreach (Type t in sortedTypes) { try { var metadata = MetadataHelper.GetMetadata(t); Logger.LogInfo($"Loading [{metadata.Name} {metadata.Version}]"); var plugin = (BaseUnityPlugin)ManagerObject.AddComponent(t); Plugins.Add(plugin); } catch (Exception ex) { Logger.LogError($"Error loading [{t.Name}] : {ex.Message}"); Logger.LogDebug(ex); } } } catch (Exception ex) { ConsoleWindow.Attach(); Console.WriteLine("Error occurred starting the game"); Console.WriteLine(ex.ToString()); } Logger.LogMessage("Chainloader startup complete"); _loaded = true; }