public SpawnMenu() { Instance = this; StyleSheet.Load("/ui/SpawnMenu.scss"); var left = Add.Panel("left"); { var tabs = left.AddChild <ButtonGroup>(); tabs.AddClass("tabs"); var body = left.Add.Panel("body"); { var props = body.AddChild <SpawnList>(); tabs.SelectedButton = tabs.AddButtonActive("Props", (b) => props.SetClass("active", b)); var ents = body.AddChild <EntityList>(); tabs.AddButtonActive("Entities", (b) => ents.SetClass("active", b)); } } var right = Add.Panel("right"); { var tabs = right.Add.Panel("tabs"); { tabs.Add.Button("Tools").AddClass("active"); tabs.Add.Button("Utility"); } var body = right.Add.Panel("body"); { var list = body.Add.Panel("toollist"); { foreach (var entry in Library.GetAllAttributes <Sandbox.Tools.BaseTool>()) { if (entry.Title == "Sandbox.Tools.BaseTool") { continue; } var button = list.Add.Button(entry.Title); button.SetClass("active", entry.Name == ConsoleSystem.FindValue("tool_current")); button.AddEvent("onclick", () => { ConsoleSystem.Run("tool_current", entry.Name); ConsoleSystem.Run("inventory_current", "weapon_tool"); foreach (var child in list.Children) { child.SetClass("active", child == button); } }); } } body.Add.Panel("inspector"); } } }