public static void setshowholstereditems(ConsoleSystem.Arg arg) { ConVar.Server.showHolsteredItems = arg.GetBool(0, ConVar.Server.showHolsteredItems); foreach (BasePlayer basePlayer in BasePlayer.activePlayerList) { basePlayer.inventory.UpdatedVisibleHolsteredItems(); } foreach (BasePlayer basePlayer1 in BasePlayer.sleepingPlayerList) { basePlayer1.inventory.UpdatedVisibleHolsteredItems(); } }
private void ConsoleCommand_Toggle(ConsoleSystem.Arg arg) { var player = arg.Player(); if (!arg.HasArgs()) { player.ConsoleMessage(GetEnabled(player).ToString()); return; } bool enabled = arg.GetBool(0); SetEnabled(player, enabled); CreateUiIfFurnaceOpen(player); }
void ConsoleCommandConfigSet(ConsoleSystem.Arg arg) { if (IsUInt(arg.GetString(2))) { Config[arg.GetString(0), arg.GetString(1)] = arg.GetUInt(2); } else if (arg.GetString(2) == "true" || arg.GetString(2) == "false") { Config[arg.GetString(0), arg.GetString(1)] = arg.GetBool(2); } else { Config[arg.GetString(0), arg.GetString(1)] = arg.GetString(2); } SaveConfig(); ConfigLoader(); }
private void ConsoleCommand_Toggle(ConsoleSystem.Arg arg) { var player = arg.Player(); if (!HasPermission(player)) { player.ConsoleMessage(lang.GetMessage("nopermission", this, player.UserIDString)); return; } if (!arg.HasArgs()) { player.ConsoleMessage(GetEnabled(player).ToString()); return; } bool enabled = arg.GetBool(0); SetEnabled(player, enabled); CreateUiIfFurnaceOpen(player); }
public void Call(ConsoleSystem.Arg arg) { this.IsDown = arg.GetBool(0, false); this.frame = Time.get_frameCount(); }