示例#1
0
        public virtual Connection GetConnection(EndPoint endPoint)
        {
            String lHost = endPoint.ToString();

            lock (fSyncRoot)
            {
                ConnectionQueue lQueue = this.fCache.ContainsKey(lHost) ? (ConnectionQueue)this.fCache[lHost] : null;
                if (lQueue != null && lQueue.Count > 0)
                {
                    return(lQueue.Dequeue());
                }
            }

            return(this.GetNewConnection(endPoint));
        }
示例#2
0
        // Accepts incoming connections if we are able
        private void AcceptPeerConnection()
        {
            // Create a wait handle array so we can cancel this thread if need be
            WaitHandle[] Wait = new[] { ReadyEvent, StopEvent };
            while (0 == WaitHandle.WaitAny(Wait))
            {
                // Check if stopped
                if (StopEvent.WaitOne(0))
                {
                    break;
                }

                // Lock our connection queue to prevent any race conditions
                lock (ConnectionQueue)
                {
                    // Connection queue has entries, accept one
                    if (ConnectionQueue.Count > 0)
                    {
                        // Dequeue the new peer in line
                        var Connection = ConnectionQueue.Dequeue();

                        // Create a peer instance
                        var Peer = new P2pPeer(this, Connection, PeerDirection.IN);

                        // Handle this connection
                        AddPeer(Peer);
                    }

                    // There are no entries in the connection queue
                    else
                    {
                        // No peers in line, reset ready event
                        ReadyEvent.Reset();
                        continue;
                    }
                }
            }
        }
        /// <summary>
        /// Creates and returns a private chatroom.
        /// </summary>
        public Chatroom CreatePrivateRoom(int joincount)
        {
            if (ConnectionQueue.Count < joincount)
            {
                return(null);
            }

            Chatroom privateRoom = new Chatroom(ServerManager.ChatroomManager.LastRoomId++);

            PrivateChatrooms.Add(privateRoom.ID, privateRoom);
            ServerManager.ChatroomManager.AddChatroom(privateRoom);

            for (int i = 0; i < joincount; i++)
            {
                ConnectionCore core = ConnectionQueue.Dequeue();

                privateRoom.Join(core);
                core.SendMessage(new CreatePrivateRoomComposer(privateRoom));
                core.SendMessage(new JoinChatroomComposer(privateRoom.ID, JoinState.JoinChatRoomOk));
            }

            return(privateRoom);
        }