示例#1
0
        internal static void StartListen()
        {
            try
            {
                Console.WriteLine("Starting TCP listener...");
                var listener = new TcpListener(IPAddress.Parse("127.0.0.1"), 6111);
                listener.Server.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, 1);
                listener.Start();

                while (true)
                {
                    IEditorHandler editor = null;

                    Socket client = listener.AcceptSocket();
                    Console.WriteLine("Connection accepted.");
                    var session = Guid.NewGuid().ToString();

                    var childSocketThread =
                        new Thread(() =>
                    {
                        try
                        {
                            var response = SocketHelper.SendMessage(client, new Dictionary <string, string> {
                                { Parameters.Method, Methods.RegisterEditor }, { Parameters.Session, session }
                            });
                            if (response.ContainsKey(Parameters.Method) && response[Parameters.Method] == Methods.RegisterEditor)
                            {
                                if (response[Parameters.Result] == EditorTypes.Unity)
                                {
                                    if (response.ContainsKey(Parameters.Session) && response[Parameters.Session] != session)
                                    {
                                        try
                                        {
                                            ConnectionManager.ReconnectEditor(client, response[Parameters.Session]);
                                        }
                                        catch (InvalidOperationException e)
                                        {
                                            Console.WriteLine(e);
                                            editor = new UnityEditor(client, response[Parameters.Session]);
                                            ConnectionManager.AddEditor(editor);
                                        }
                                    }
                                    else
                                    {
                                        editor = new UnityEditor(client, session);
                                        ConnectionManager.AddEditor(editor);
                                    }
                                }
                                else
                                {
                                    Console.WriteLine($"Unsupported editor type: {response["editortype"]}. Socket is being closed");
                                    client.Close();
                                }
                            }
                            var ping = new Dictionary <string, string> {
                                { Parameters.Method, Methods.Ping }
                            };
                            while (SocketHelper.IsSocketConnected(client))
                            {
                                var pong = SocketHelper.SendMessage(client, ping);
                                if (!pong.ContainsKey(Parameters.Method) || pong[Parameters.Method] != Methods.Ping || pong[Parameters.Result] != Methods.Pong)
                                {
                                    throw new Exception("Unexpected response from socket");
                                }

                                Thread.Sleep(3000);
                            }

                            //ConnectionManager.RemoveEditor(editor);
                            client.Close();
                            Console.WriteLine("Socket connection closed.");
                        }
                        catch (SocketException e)
                        {
                            Console.WriteLine(e);
                            //ConnectionManager.RemoveEditor(editor);
                            client.Close();
                            Console.WriteLine("Socket connection closed.");
                        }
                        catch (IOException e)
                        {
                            Console.WriteLine(e);
                            //ConnectionManager.RemoveEditor(editor);
                            client.Close();
                            Console.WriteLine("Socket connection closed.");
                        }
                        catch (NullReferenceException e)
                        {
                            Console.WriteLine(e);
                            //ConnectionManager.RemoveEditor(editor);
                            client.Close();
                            Console.WriteLine("Socket connection closed.");
                        }
                    });

                    childSocketThread.Start();
                }
            }
            catch (Exception e)
            {
                Console.WriteLine("Error: " + e.StackTrace);
                Console.WriteLine("Error: " + e.Message);
            }
        }