private void Awake() { Instance = this; Application.targetFrameRate = 60; string id = SystemInfo.deviceUniqueIdentifier; if (Application.isEditor) { id = id + "_editor"; } multiplayerClient.Initialize(id); Globals.Instance.multiplayerClient.connector.onConnected = OnConnected; Globals.Instance.multiplayerClient.connector.onFailedToConnect = OnFailedToConnect; Globals.Instance.multiplayerClient.connector.onDisconnected = OnDisconnected; connectUI.Show(); connectUI.Processing(); multiplayerClient.Connect(); }