public void SetState(LineState stage, int index, int Count) { m_State = stage; float dt = ConfigM.GetStagePointFlashTime(); m_delay = dt * index; m_interval = dt * Count; if (PointSprit == null) { return; } if (m_State == LineState.Finish) { PointSprit.spriteName = "zy_btn015"; } else { PointSprit.spriteName = "zy_btn016"; } }