public void EvaluateMove1a() { SetupHumanVsComputerGame(); // | | // | | // | | // | | // |X| // | | Assert.AreEqual(4, computerPlayer.EvaluateMove(computerPlayer.CreateMoveModel(4, "X", gameController.gameBoard.Spaces), 4, "X")); }
public void EvaluateMove1a() { SetupHumanVsComputerGame(); // | | // | | // | | // | | // |X| // | | Assert.AreEqual(4, computerPlayer.EvaluateMove(computerPlayer.CreateMoveModel(4, "X", gameController.gameBoard.Spaces), 4, "X")); }