private void firstTileChoosenByComputer() { Point firstOpened = new Point(); int key; ComputerPlayer.ZeroAndUpdateRevealedTiles(MemoryBoard); firstOpened = ComputerPlayer.ChooseFirstTile(MemoryBoard); key = MemoryBoard.GetKey(firstOpened.X, firstOpened.Y); TileButtonMatrix[firstOpened.X, firstOpened.Y].Image = GameManager.sr_ValueDictionary[key].Image; FirstChoiceButton = TileButtonMatrix[firstOpened.X, firstOpened.Y]; FirstChoiceButton.BackColor = Player2Name.BackColor; ComputerTurnState = eComputerTurnState.SecondTileToChoose; }