// Use this for initialization void Start() { counter_current = start_value; comp_HUD_atlas = GameObject.Find("HUD_Atlas").GetComponent <Comp_HUD_Atlas> (); }
// Use this for initialization void Start() { counter_current = start_value; comp_HUD_atlas = GameObject.Find("Vidas").GetComponent <Comp_HUD_Atlas> (); Speed = GameObject.Find("Player").GetComponent <Comp_Player> (); }
// Use this for initialization void Start () { counter_current = start_value; comp_HUD_atlas = GameObject.Find ("HUD_Atlas").GetComponent<Comp_HUD_Atlas> (); }
// Use this for initialization void Start () { counter_current = start_value; comp_HUD_atlas = GameObject.Find ("Vidas").GetComponent<Comp_HUD_Atlas> (); Speed = GameObject.Find ("Player").GetComponent<Comp_Player> (); }