示例#1
0
        void Awake()
        {
            CommonTopBar.View.CommonTopBarView commonTopBarView = CommonTopBar.View.CommonTopBarView.CreateNewAndAttachTo(panel);
            commonTopBarView.SetAsCommonStyle(Localization.Get("ui.expedition_view.title"), OnClickBackBtnHandler, true, true, true, false, false, true);

            BindDelegate();
        }
示例#2
0
 private void Init()
 {
     InitText();
     CommonTopBar.View.CommonTopBarView view = CommonTopBar.View.CommonTopBarView.CreateNewAndAttachTo(panel);
     view.SetAsCommonStyle(Localization.Get("ui_task_view.task_title"), OnClickCloseBtnHandler, true, true, true, false);
     InitToggles();
     //	Refresh(true);
 }
示例#3
0
        void Start()
        {
            BindDelegate();
            CommonTopBar.View.CommonTopBarView barView = CommonTopBar.View.CommonTopBarView.CreateNewAndAttachTo(core);
            barView.SetAsCommonStyle(Localization.Get("ui.player_cultivate_view.title"), ClickCloseBtnHander, false, false, false, false);

            skillButtonPrefab.gameObject.SetActive(false);
            materialPrefab.SetActive(false);
            attrPrefab.gameObject.SetActive(false);
            selectTransform.gameObject.SetActive(false);
            _canvas = transform.GetComponent <Canvas>();
            Refresh();
            RefreshPlayerModel();
        }
        void Awake()
        {
            worldTreeContentCanvasGroup.alpha = 0;

            CommonTopBar.View.CommonTopBarView view = CommonTopBar.View.CommonTopBarView.CreateNewAndAttachTo(core.transform);
            view.SetAsCommonStyle(Localization.Get("ui.world_tree_preview_view.title"), OnClickBackButtonHandler, false, true, true, true, false, false, true);

            monstersText.text        = Localization.Get("ui.world_tree_preview_view.monsters");
            inspectMonstersText.text = Localization.Get("ui.world_tree_preview_view.inpect_monster");
            passRewardText.text      = Localization.Get("ui.world_tree_preview_view.pass_reward");
            embattleText.text        = Localization.Get("ui.world_tree_preview_view.embattle");
            startChallengeText.text  = Localization.Get("ui.world_tree_preview_view.start_challenge");
            costWorldTreeFruitIconImage.SetSprite(ResMgr.instance.Load <Sprite>(UIUtil.GetBaseResIconPath(BaseResType.TowerAction)));

            worldTreeDungeonButtonPrefab.gameObject.SetActive(false);

            WorldTreeController.instance.CLIENT2LOBBY_WORLD_TREE_FRUIT_SYN_REQ();
            WorldTreeController.instance.CLIENT2LOBBY_WORLD_TREE_REQ();

            WorldTreeProxy.instance.onWorldTreeDungeonInfosUpdateDelegate += OnWorldTreeDungeonInfosUpdateHandler;
            WorldTreeProxy.instance.onWorldTreeFruitUpdateDelegate        += OnWorldTreeFruitUpdateHandler;
        }
示例#5
0
        private void Init()
        {
            CommonTopBar.View.CommonTopBarView commonTopBarView = CommonTopBar.View.CommonTopBarView.CreateNewAndAttachTo(core.transform);
            commonTopBarView.SetAsCommonStyle(Localization.Get("ui.daily_dungeon_view.daily_dungeon_title"), ClickCloseHandler, true, true, true, false);

            descriptionText.text = Localization.Get("ui.daily_dungeon_view.description");

            List <ActivityInfo> enabledActivityInfoList = ActivityProxy.instance.GetEnabledActivityInfoList();
            int activityCount = enabledActivityInfoList.Count;

            dailyDungeonInfoButtonPrefab.gameObject.SetActive(false);
            for (int i = 0; i < activityCount; i++)
            {
                DailyDungeonInfoButton dailyDungeonInfoButton = GameObject.Instantiate <DailyDungeonInfoButton>(dailyDungeonInfoButtonPrefab);
                dailyDungeonInfoButton.SetActivityInfo(enabledActivityInfoList[i]);
                dailyDungeonInfoButton.gameObject.name = enabledActivityInfoList[i].isOpen ? "open_dungeon" : "closed_dungeon";
                dailyDungeonInfoButton.transform.SetParent(dailyDungeonInfoButtonsRootTransform, false);
                dailyDungeonInfoButton.gameObject.SetActive(true);
                CommonScaleInAnimation.Get(dailyDungeonInfoButton.gameObject).Set(0.2f, i * 0.05f, new Vector3(0, 1, 1), Vector3.one);
            }
            Observers.Facade.Instance.SendNotification(string.Format("{0}::{1}", PREFAB_PATH, "OnViewReady"));
        }
示例#6
0
        void Awake()
        {
            CommonTopBar.View.CommonTopBarView commonTopBarView = CommonTopBar.View.CommonTopBarView.CreateNewAndAttachTo(core.transform);
            commonTopBarView.SetAsCommonStyle(Localization.Get("ui.world_boss_view.title"), ClickCloseHandler, true, true, true, false);

            damageRankingTitleText.text   = Localization.Get("ui.world_boss_view.damage_ranking");
            myAttackTitleText.text        = Localization.Get("ui.world_boss_view.my_attack");
            myAttackRankingTitleText.text = Localization.Get("ui.world_boss_view.my_attack_ranking");
            formationText.text            = Localization.Get("ui.world_boss_view.formation");
            trainText.text           = Localization.Get("ui.world_boss_view.train");
            equipmentsText.text      = Localization.Get("ui.world_boss_view.equipments");
            rewardText.text          = Localization.Get("ui.world_boss_view.reward");
            remainTimeTitleText.text = Localization.Get("ui.world_boss_view.remain_time");
            bossDetailText.text      = Localization.Get("ui.world_boss_view.boss_detail");
            inspireCostText.text     = GlobalData.GetGlobalData().inspireCost.count.ToString();
            inspireText.text         = Localization.Get("ui.world_boss_view.encourage");
            challengeText.text       = Localization.Get("ui.world_boss_view.challenge");
            reviveCostText.text      = GlobalData.GetGlobalData().bossFightRebornCost.count.ToString();
            reviveText.text          = Localization.Get("ui.world_boss_view.revive");

            worldBossDamageRankingItemPrefab.gameObject.SetActive(false);
            CheckAndResetViewState();
        }
示例#7
0
 void Awake()
 {
     CommonTopBar.View.CommonTopBarView view = CommonTopBar.View.CommonTopBarView.CreateNewAndAttachTo(Panel);
     view.SetAsCommonStyle(Localization.Get("ui.pvp_view.textTitle"), OnClickBackButtonHandler, false, false, true, true, true);
 }
示例#8
0
 private void Init()
 {
     CommonTopBar.View.CommonTopBarView commonTopBarView = CommonTopBar.View.CommonTopBarView.CreateNewAndAttachTo(core.transform);
     commonTopBarView.SetAsCommonStyle(Localization.Get("ui.multple_fight_view.title"), OnClickCloseBtnHandler, true, true, true, false);
 }