void Awake() { _deckManager = FindObjectOfType <DeckManager>(); _enemyManager = FindObjectOfType <EnemyManager>(); _energyManager = FindObjectOfType <EnergyManager>(); _commandPointManager = FindObjectOfType <CommandPointManager>(); GamePhase = GamePhase.Setup; StartTurn(); }
// Use this for initialization private void Awake() { _commandPointManager = FindObjectOfType <CommandPointManager>(); }