public override void Think( Enemy enemy )
 {
     var commandData = new CommandData();
     var allyParty = BattleAllyPartyManager.Instance.Party;
     commandData.AddTargetId( TypeConstants.PartyType.Ally, Random.Range( 0, allyParty.List.Count ) );
     commandData.SetCommandType( TypeConstants.CommandType.Attack );
     enemy.DecideCommand( commandData );
 }