public override void Think( Enemy enemy ) { var commandData = new CommandData(); var allyParty = BattleAllyPartyManager.Instance.Party; commandData.AddTargetId( TypeConstants.PartyType.Ally, Random.Range( 0, allyParty.List.Count ) ); commandData.SetCommandType( TypeConstants.CommandType.Attack ); enemy.DecideCommand( commandData ); }