//rozpoczyna misje public void BeginMission() { missionLunched = true; comboTaker.SafeBigInfoGeneration("mission"); uC_MissionUiScript.LoadLevelFullCombo(); uC_MissionUiObject.SetActive(true); uC_MissionText.SetActive(false); }
// Update is called once per frame void Update() { if (action) { if (direction && !PlayerMovement.playerWasHit) { if (loadingBar.localScale.y < 1) { loadingBar.localScale = new Vector3(1.14f, loadingBar.localScale.y + (speed * Time.deltaTime), 1); } else { action = false; ComboTaker cT = GameObject.Find("BubbleGenerator").GetComponent <ComboTaker>(); boss.ChangeBossHP(); cT.SafeBigInfoGeneration("Boss HP " + boss.hp + "/3 score +5%"); cT.score.AddPercentToScore(5); Destroy(gameObject, 1); } } else { if (loadingBar.localScale.y > 0) { loadingBar.localScale = new Vector3(1.14f, loadingBar.localScale.y - (speed * 1.6f * Time.deltaTime), 1); } } } }