示例#1
0
 public void CallPlayerCollision()
 {
     //workOnlyOnce = false;
     disap     = true;
     start     = Color.white;
     end       = Color.clear;
     sr        = GetComponent <SpriteRenderer>();
     trans     = GetComponent <Transform>();
     timer     = 0;
     moveIndex = GetComponentInParent <ComboTaker>();
     moveIndex.NormalEngage(bubbleIndex);
 }
示例#2
0
 public void ComboElement(int index)
 {
     if (missionLunched)
     {
         if (index - 1 == uC_MissionUiScript.bubblesForUC[uC_MissionUiScript.curentPosition])
         {
             if (uC_MissionUiScript.curentPosition + 1 > uC_MissionUiScript.levelCup - 1)
             {
                 //nagroda za ukonczenie misji i zakonczenie misji
                 MissionComplited();
             }
             else
             {
                 uC_MissionUiScript.curentPosition++;
                 uC_MissionUiScript.SetLeftNumber();
                 uC_MissionUiScript.SetUI();
             }
         }
     }
     comboTaker.NormalEngage(index);
 }