示例#1
0
        private static void OnLoadingComplete(EventArgs args)
        {
            if (Rengar.Hero != Champion.Rengar)
            {
                return;
            }

            _q = new Spell.Active(SpellSlot.Q, (uint)Rengar.GetAutoAttackRange());
            _w = new Spell.Active(SpellSlot.W, 500);
            _e = new Spell.Skillshot(SpellSlot.E, (uint)Rengar.Spellbook.GetSpell(SpellSlot.E).SData.CastRange,
                                     SkillShotType.Linear, (int)0.25f, 1500, 70)
            {
                AllowedCollisionCount = 0
            };


            MainM  = MainMenu.AddMenu("| ItsRengar |", "ItsRengarMainM");
            ComboM = MainM.AddSubMenu("| Kombo Ayarları |");
            ClearM = MainM.AddSubMenu("| Lane/Jungle Temizleme |");
            MiscM  = MainM.AddSubMenu("| Ekstra Ayarlar |");

            MainM.AddGroupLabel("ItsRengar");
            MainM.AddLabel("Its Rengar | Rexy Tarafından Yapılmıştır");

            ComboM.AddLabel("Combo Ayarları");
            ComboM.AddSeparator();

            ComboM.Add("mode", new ComboBox("Combo Modu :", 0, "Tek Atma", "E-Combosu"));
            ComboM.Add("keymode", new KeyBind("Kombo Modunu Kolayca Değiştir", false, KeyBind.BindTypes.HoldActive, 'G'));
            ComboM.AddSeparator();
            ComboM.Add("forcee", new CheckBox("Düşman Q menzilinden \n uzaktaysa E kullanımını zorla"));
            ComboM.Add("switche", new CheckBox("E-Combosu modunda E attıktan sonra \n Tek Atma moduna geç"));

            ClearM.AddLabel("Temizleme ayarları otomatik olarak Q-W-E \n Şeklindedir Artı olarak 5 yükte iken skill kullanmaz");

            MiscM.AddLabel("Ekstra ayarlar");
            MiscM.Add("ultitimer", new CheckBox("Ultinin kalan \n süresini göster"));
            MiscM.AddSeparator();
            MiscM.AddLabel("Eger Otomatik W kullanımı \n istemiyorsanız aşağıdaki değeri 0 yapınız");
            MiscM.Add("autohp", new Slider("Otomatik W kullanımı için yüzdelik hp", 25));
            MiscM.Add("drawselectedtarget", new CheckBox("Seçilen hedefi çiz"));
            MiscM.Add("drawmode", new CheckBox("Combo Mode'unu çiz"));
            MiscM.AddSeparator();

            MiscM.Add("skin",
                      new ComboBox("Skin hilesi : :", 1, "Klasik", "Kelle Avcısı", "Gece Avcısı", "SSW"));

            Game.OnUpdate           += OnUpdate;
            Orbwalker.OnPreAttack   += OnPreAttack;
            Orbwalker.OnPostAttack  += OnPostAttack;
            Dash.OnDash             += OnDash;
            Obj_AI_Base.OnSpellCast += OnSpellCast;
            Game.OnWndProc          += OnWndProc;
            Drawing.OnDraw          += OnDraw;
            Game.OnTick             += OnTick;

            Chat.Print("ItsRengar | Yüklendi", Color.White);
        }
示例#2
0
        private static void OnLoadingComplete(EventArgs args)
        {
            if (Rengar.Hero != Champion.Rengar)
            {
                return;
            }

            _q = new Spell.Active(SpellSlot.Q, (uint)Rengar.GetAutoAttackRange());
            _w = new Spell.Active(SpellSlot.W, 500);
            _e = new Spell.Skillshot(SpellSlot.E, (uint)Rengar.Spellbook.GetSpell(SpellSlot.E).SData.CastRange,
                                     SkillShotType.Linear, (int)0.25f, 1500, 70)
            {
                AllowedCollisionCount = 0
            };


            MainM  = MainMenu.AddMenu("| ItsRengar |", "ItsRengarMainM");
            ComboM = MainM.AddSubMenu("| Combo |");
            ClearM = MainM.AddSubMenu("| Clear |");
            MiscM  = MainM.AddSubMenu("| Misc |");

            MainM.AddGroupLabel("ItsRengar");
            MainM.AddLabel("Its Rengar | Coded by Rexy");

            ComboM.AddLabel("Combo Settings");
            ComboM.AddSeparator();

            ComboM.Add("mode", new ComboBox("Combo Mode :", 0, "OneShot", "Snare"));
            ComboM.Add("keymode", new KeyBind("Switch Combo Mode", false, KeyBind.BindTypes.HoldActive, 'G'));
            ComboM.AddSeparator();
            ComboM.Add("forcee", new CheckBox("Force E if enemy out of Q range"));
            ComboM.Add("switche", new CheckBox("Switch OneShot mode after E cast when Snare Mode"));

            ClearM.AddLabel("Clear Settings are Usage Q-W-E and Saves Ferocity");

            MiscM.AddLabel("Misc Settings");
            MiscM.Add("ultitimer", new CheckBox("Draw Ulti Buff Time"));
            MiscM.Add("drawe", new CheckBox("Draw E range"));
            MiscM.AddLabel("If you don't want to AutoHp set it value to 0");
            MiscM.Add("autohp", new Slider("Auto HP Value", 25));
            MiscM.Add("drawselectedtarget", new CheckBox("Draw Selected Enemy"));
            MiscM.Add("drawmode", new CheckBox("drawmode"));
            MiscM.AddSeparator();

            MiscM.Add("skin",
                      new ComboBox("Selected Skin :", 1, "Classic", "Head Hunter", "Night Hunter", "SSW"));

            Game.OnUpdate           += OnUpdate;
            Orbwalker.OnPreAttack   += OnPreAttack;
            Orbwalker.OnPostAttack  += OnPostAttack;
            Dash.OnDash             += OnDash;
            Obj_AI_Base.OnSpellCast += OnSpellCast;
            Game.OnWndProc          += OnWndProc;
            Drawing.OnDraw          += OnDraw;
            Game.OnTick             += OnTick;

            Chat.Print("ItsRengar | Loaded", Color.White);
        }
示例#3
0
 private static void ComboMenu()
 {
     ComboM = Menu.AddSubMenu("连招", "combo");
     ComboM.Add("Q", new CheckBox("使用 Q"));
     ComboM.Add("W", new CheckBox("使用 W"));
     ComboM.Add("extW", new CheckBox("延长 W (W to 防突进)", false));
     ComboM.Add("E", new CheckBox("使用 E"));
     ComboM.Add("R", new CheckBox("使用 R"));
     ComboM.Add("RQ", new CheckBox("使用 R (Q)"));
     ComboM.Add("RW", new CheckBox("使用 R (W)", false));
     ComboM.Add("RE", new CheckBox("使用 R (E)"));
 }
 private static void ComboMenu()
 {
     ComboM = Menu.AddSubMenu("Combo", "combo");
     ComboM.Add("Q", new CheckBox("Kullan Q"));
     ComboM.Add("W", new CheckBox("Kullan W"));
     ComboM.Add("extW", new CheckBox("Gelişmiş W (W to gapclose)", false));
     ComboM.Add("E", new CheckBox("Kullan E"));
     ComboM.Add("R", new CheckBox("Kullan R"));
     ComboM.Add("RQ", new CheckBox("Kullan R (Q)"));
     ComboM.Add("RW", new CheckBox("Kullan R (W)", false));
     ComboM.Add("RE", new CheckBox("Kullan R (E)"));
 }
示例#5
0
 private static void ComboMenu()
 {
     ComboM = Menu.AddSubMenu("Combo", "combo");
     ComboM.Add("Q", new CheckBox("Use Q"));
     ComboM.Add("W", new CheckBox("Use W"));
     ComboM.Add("extW", new CheckBox("Extended W (W to gapclose)", false));
     ComboM.Add("E", new CheckBox("Use E"));
     ComboM.Add("R", new CheckBox("Use R"));
     ComboM.Add("RQ", new CheckBox("Use R (Q)"));
     ComboM.Add("RW", new CheckBox("Use R (W)", false));
     ComboM.Add("RE", new CheckBox("Use R (E)"));
 }
示例#6
0
文件: Ahri.cs 项目: volder1/PortAIO
        public static void Ahri_Load()
        {
            if (EloBuddy.Player.Instance.ChampionName != "Ahri")
            {
                return;
            }

            Main = MainMenu.AddMenu("AhriSharp", "AhriSharp");

            ComboM = Main.AddSubMenu("Combo", "Combo");
            ComboM.Add("comboQ", new CheckBox("Use Q"));
            ComboM.Add("comboW", new CheckBox("Use W"));
            ComboM.Add("comboE", new CheckBox("Use E"));
            ComboM.Add("comboR", new CheckBox("Use R"));
            ComboM.Add("comboROnlyUserInitiate", new CheckBox("Use R only if user initiated", false));
            HarassM = Main.AddSubMenu("Harass", "Harass");
            HarassM.Add("harassQ", new CheckBox("Use Q"));
            HarassM.Add("harassE", new CheckBox("Use E"));
            HarassM.Add("harassPercent", new Slider("Skills until Mana %", 20, 0, 100));

            FarmM = Main.AddSubMenu("LaneClear", "Lane Clear");
            FarmM.Add("farmQ", new CheckBox("use  Q"));
            FarmM.Add("farmW", new CheckBox("Use W", false));
            FarmM.Add("farmPercent", new Slider("Skills until Mana %", 20, 0, 100));

            DrawM = Main.AddSubMenu("Draw", "Draws");
            DrawM.Add("drawQE", new CheckBox("Draw Q, E range"));
            DrawM.Add("drawW", new CheckBox("Draw W range"));
            DrawM.Add("DamageAfterCombo", new CheckBox("Draw Combo Damage"));

            Misc = Main.AddSubMenu("Misc", "Misc");
            Misc.Add("charmRange", new Slider("Only Charm if Target is in X distance from you : ", 1000, 100, 1000));
            Misc.Add("autoE", new CheckBox("Auto E on gapclosing targets"));
            Misc.Add("autoEI", new CheckBox("Auto E to interrupt"));


            _spellQ = new LeagueSharp.Common.Spell(EloBuddy.SpellSlot.Q, 1000);
            _spellW = new LeagueSharp.Common.Spell(EloBuddy.SpellSlot.W, 795 - 95);
            _spellE = new LeagueSharp.Common.Spell(EloBuddy.SpellSlot.E, 1000);
            _spellR = new LeagueSharp.Common.Spell(EloBuddy.SpellSlot.R, 1000 - 100);

            _spellQ.SetSkillshot(0.25f, 50, 1600f, false, LeagueSharp.Common.SkillshotType.SkillshotLine);
            _spellW.SetSkillshot(0.70f, _spellW.Range, float.MaxValue, false, LeagueSharp.Common.SkillshotType.SkillshotCircle);
            _spellE.SetSkillshot(0.25f, 60, 1550f, true, LeagueSharp.Common.SkillshotType.SkillshotLine);

            LeagueSharp.Common.Utility.HpBarDamageIndicator.DamageToUnit = GetComboDamage;
            LeagueSharp.Common.AntiGapcloser.OnEnemyGapcloser           += AntiGapcloser_OnEnemyGapcloser;
            LeagueSharp.Common.Interrupter2.OnInterruptableTarget       += Interrupter2_OnInterruptableTarget;
            EloBuddy.Drawing.OnEndScene += Drawing_OnDraw;
            EloBuddy.Game.OnUpdate      += Game_OnUpdate;
            Helper = new Helper();
        }
示例#7
0
        private static void InitMenu()
        {
            Menu       = MainMenu.AddMenu("Kappa Vegiar", "menu");
            ComboM     = Menu.AddSubMenu("Combo", "combo");
            RMenu      = Menu.AddSubMenu("R Manager", "rmng");
            HarassM    = Menu.AddSubMenu("Harass", "harass");
            LaneclearM = Menu.AddSubMenu("Laneclear", "laneclear");
            Draw       = Menu.AddSubMenu("Drawings", "draw");
            KS         = Menu.AddSubMenu("Killsteal", "ks");

            Menu.AddGroupLabel("Kappa Veigar - Made by Capitao Addon");
            Menu.AddSeparator();
            Menu.AddSeparator();
            Menu.AddLabel("Version: 1.0.0.0");

            ComboM.Add("stunW", new CheckBox("Only use W in immobile enemies"));
            ComboM.Add("useQ", new CheckBox("Use Q in Combo"));
            ComboM.Add("useW", new CheckBox("Use W in Combo"));
            ComboM.Add("useE", new CheckBox("Use E in Combo"));
            ComboM.Add("useR", new CheckBox("Use R when you can kill target"));

            KS.Add("useQ", new CheckBox("Q to KS"));
            KS.Add("useE", new CheckBox("Use E + W"));
            KS.Add("useR", new CheckBox("R to KS"));

            HarassM.Add("useQ", new CheckBox("Use in Combo"));
            HarassM.Add("manaQ", new Slider("Min mana to use Q harass", 60, 0, 100));
            HarassM.Add("autoQ", new KeyBind("Auto harass", false, KeyBind.BindTypes.PressToggle, 'X'));
            HarassM.Add("farm", new CheckBox("Priority farm", false));

            LaneclearM.Add("farmQ", new CheckBox("Q to lasthit"));
            LaneclearM.Add("manaQ", new Slider("Min mana to use Q", 30, 0, 100));
            LaneclearM.Add("minQ", new CheckBox("Use Q only when you can farm 2 minions", false));
            LaneclearM.AddSeparator();
            LaneclearM.Add("farmW", new CheckBox("W to laneclear"));
            LaneclearM.Add("manaW", new Slider("Min mana to use W", 60, 0, 100));
            LaneclearM.Add("minW", new Slider("Min minions to use W", 3, 1, 9));

            Draw.Add("drawq", new CheckBox("Draw Q"));
            Draw.Add("draww", new CheckBox("Draw W"));
            Draw.Add("drawe", new CheckBox("Draw E"));
            Draw.Add("drawr", new CheckBox("Draw R"));

            // R
            foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(a => a.IsEnemy))
            {
                RMenu.Add(enemy.ChampionName + "R", new CheckBox("Use R when you can kill " + enemy.ChampionName));
            }
        }
示例#8
0
        private static void MenuLoad()
        {
            Menu = MainMenu.AddMenu("Ahri Buddy", "Ahri Buddy");

            HarassM = Menu.AddSubMenu("Harass", "Harass");
            HarassM.Add("Harass Q", new CheckBox("Use Q", true));
            HarassM.Add("Harass W", new CheckBox("Use W", false));
            HarassM.Add("Harass E", new CheckBox("Use E", true));

            AutoHarassM = Menu.AddSubMenu("Auto Harass", "Auto Harass");
            AutoHarassM.Add("Auto Harass Q", new CheckBox("Use Q", true));
            AutoHarassM.Add("Auto Harass W", new CheckBox("Use W", false));
            AutoHarassM.Add("Auto Harass E", new CheckBox("Use E", false));
            AutoHarassM.Add("Auto Harass Key", new KeyBind("Auto Harass Toggle Key", false, KeyBind.BindTypes.PressToggle, 'H'));

            LaneClearM = Menu.AddSubMenu("LaneClear", "LaneClear");
            LaneClearM.Add("LaneClear Q", new CheckBox("Use Q", true));
            LaneClearM.Add("LaneClear W", new CheckBox("Use W", false));
            LaneClearM.Add("LaneClear E", new CheckBox("Use E", false));
            LaneClearM.Add("LaneClearKey", new KeyBind("Lane Clear Toggle Key", false, KeyBind.BindTypes.PressToggle, 'L'));

            JungleClearM = Menu.AddSubMenu("JungleClear", "JungleClear");
            JungleClearM.Add("JungleClear Q", new CheckBox("Use Q", true));
            JungleClearM.Add("JungleClear W", new CheckBox("Use W", false));
            JungleClearM.Add("JungleClear E", new CheckBox("Use E", false));
            JungleClearM.Add("JungleClearKey", new KeyBind("Jungle Clear Toggle Key", false, KeyBind.BindTypes.PressToggle, 'J'));

            ComboM = Menu.AddSubMenu("Combo", "Combo");
            ComboM.Add("Combo Q", new CheckBox("Use Q", true));
            ComboM.Add("Combo W", new CheckBox("Use W", true));
            ComboM.Add("Combo E", new CheckBox("Use E", true));
            ComboM.Add("Combo Ignite", new CheckBox("Use Ignite", true));
            ComboM.Add("Combo Mode", new ComboBox("Combo Logic", 0, "Random", "E -> Q -> Random"));
            ComboM.Add("Combo R", new ComboBox("Combo R Mode(Mouse Pos)", 1, "Never", "Killble", "Always"));
            ComboM.Add("Combo EFlash", new KeyBind("Use E + Flash", false, KeyBind.BindTypes.HoldActive, 'G'));

            KillStealM = Menu.AddSubMenu("KillSteal", "KillSteal");
            KillStealM.Add("KillSteal Q", new CheckBox("Use Q", true));
            KillStealM.Add("KillSteal E", new CheckBox("Use E", true));

            MiscM = Menu.AddSubMenu("Misc", "Misc");
            MiscM.Add("Interrupter", new CheckBox("Auto Interrupter to Use E", true));
            MiscM.Add("gapcloser", new CheckBox("Auto Anti-gapcloser to Use E", true));
            //MiscM.Add("Assassin Manager", new Checkbox("Use Assassin Manager", true));

            FleeM = Menu.AddSubMenu("Flee", "Flee");
            FleeM.Add("Flee Q", new CheckBox("Use Q", true));
            FleeM.Add("Flee R", new CheckBox("Use R", false));

            SkinM = Menu.AddSubMenu("Skin Hack", "SKin Hack");
            SkinM.Add("Skin H onoff", new CheckBox("Skin Hack Off/ On", false));
            StringList(SkinM, "Skin H", "Skin Change", new[] { "Classic", "Dynasty", "Midnight", "Foxfire", "Popstar", "Challenger", "Academy" }, 0);

            DrawM = Menu.AddSubMenu("Draw", "Draw");
            DrawM.Add("Draw Q", new CheckBox("Use Q", false));
            DrawM.Add("Draw W", new CheckBox("Use W", false));
            DrawM.Add("Draw E", new CheckBox("Use E", false));
            DrawM.Add("Draw E Target", new CheckBox("Use E Target", true));
            DrawM.Add("Draw R", new CheckBox("Use R", false));
            DrawM.Add("Draw Damage", new CheckBox("Draw Damage Incidator", true));
        }
示例#9
0
文件: Menu.cs 项目: chienhao10/CHOP
        public static void Init()
        {
            try
            {
                //Main Menu
                RengarMenu = MainMenu.AddMenu("RengarPro Revamped", "RengarProMenu");
                RengarMenu.AddGroupLabel("狮子狗!Meow~");
                RengarMenu.AddLabel("Its loaded. Have Fun ! :)");
                //Combo Menu
                ComboM = RengarMenu.AddSubMenu("连招");
                ComboM.AddGroupLabel("连招菜单");
                ComboM.AddLabel("1- 秒杀 | 2- 定身 | 3- AP 狮子狗");
                ComboM.Add("combo.mode", new Slider("连招模式", 1, 1, 3));
                var switcher = ComboM.Add("switch",
                                          new KeyBind("连招切换按键", false, KeyBind.BindTypes.HoldActive, 'T'));
                switcher.OnValueChange += delegate(ValueBase <bool> sender, ValueBase <bool> .ValueChangeArgs args1)
                {
                    if (args1.NewValue)
                    {
                        var cast = ComboM["combo.mode"].Cast <Slider>();
                        if (cast.CurrentValue == cast.MaxValue)
                        {
                            cast.CurrentValue = 0;
                        }
                        else
                        {
                            cast.CurrentValue++;
                        }
                    }
                };

                ComboM.Add("combo.useEoutofQ", new CheckBox("超出Q 范围使用 E"));
                ComboM.AddSeparator();
                ComboM.AddLabel("以下为推荐设置");
                ComboM.AddLabel("非脚本开发者请勿调整");
                ComboM.AddSeparator();
                ComboM.AddLabel("BetaQ => 激活大招前使用Q");
                ComboM.Add("betaq.active", new CheckBox("BetaQ 开启"));
                ComboM.Add("betaq.range", new Slider("Beta Q 范围", 875, 600, 1000));

                //Lane Clear Menu
                LaneM = RengarMenu.AddSubMenu("清线");
                LaneM.AddGroupLabel("清线设置");
                LaneM.Add("lane.useQ", new CheckBox("使用 Q"));
                LaneM.Add("lane.useW", new CheckBox("使用 W"));
                LaneM.Add("lane.useE", new CheckBox("使用 E"));
                LaneM.Add("lane.save", new CheckBox("保留叠加层数", false));

                //Jungle Clear Menu
                JungleM = RengarMenu.AddSubMenu("清野");
                JungleM.AddGroupLabel("清野设置");
                JungleM.Add("jungle.useQ", new CheckBox("使用 Q"));
                JungleM.Add("jungle.useW", new CheckBox("使用 W"));
                JungleM.Add("jungle.useE", new CheckBox("使用 E"));
                JungleM.Add("jungle.save", new CheckBox("保留叠加层数", false));

                //Draw  Menu
                DrawM = RengarMenu.AddSubMenu("线圈");
                DrawM.AddGroupLabel("线圈设置");
                DrawM.Add("draw.mode", new CheckBox("显示连招模式"));
                DrawM.Add("draw.selectedenemy", new CheckBox("显示所选敌人"));

                //Misc Menu
                MiscM = RengarMenu.AddSubMenu("杂项");
                MiscM.AddGroupLabel("杂项菜单");
                MiscM.Add("misc.autoyoumuu", new CheckBox("R时自动幽梦"));

                /*MiscM.Add("misc.magnet", new CheckBox("Enable Magnet"));
                 * MiscM.Add("magnet.range", new Slider("Magnet Range", 225, 100, 500));*/
                MiscM.Add("misc.smite", new CheckBox("连招使用惩戒"));
                MiscM.Add("misc.autohp", new CheckBox("自动激活回血"));
                MiscM.Add("misc.hp.value", new Slider("血量%", 30, 1));
                MiscM.AddLabel("1- HeadHunter 2- NightHunter 3- SSW");
                MiscM.Add("skin.active", new CheckBox("开启换肤"));
                MiscM.Add("skin.value", new Slider("皮肤", 1, 1, 3));
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
            }
        }
示例#10
0
        public static void Init()
        {
            try
            {
                //Main Menu
                RengarMenu = MainMenu.AddMenu("RengarPro Revamped", "RengarProMenu");
                RengarMenu.AddGroupLabel("RengarPro Revamped");
                RengarMenu.AddLabel("Its loaded. Have Fun ! :)");
                //Combo Menu
                ComboM = RengarMenu.AddSubMenu("Combo");
                ComboM.AddGroupLabel("Combo Menu");
                ComboM.AddLabel("1- OneShot | 2- Snare | 3- AP Rengo");
                ComboM.Add("combo.mode", new Slider("Combo Mode", 1, 1, 3));
                var switcher = ComboM.Add("switch",
                                          new KeyBind("Combo Mode Switcher", false, KeyBind.BindTypes.HoldActive, 'T'));
                switcher.OnValueChange += delegate(ValueBase <bool> sender, ValueBase <bool> .ValueChangeArgs args1)
                {
                    if (args1.NewValue)
                    {
                        var cast = ComboM["combo.mode"].Cast <Slider>();
                        if (cast.CurrentValue == cast.MaxValue)
                        {
                            cast.CurrentValue = 0;
                        }
                        else
                        {
                            cast.CurrentValue++;
                        }
                    }
                };

                ComboM.Add("combo.useEoutofQ", new CheckBox("Use E out Q Range"));
                ComboM.AddSeparator();
                ComboM.AddLabel("The settings on the bottom are the recommended settings");
                ComboM.AddLabel("I suggest dont change settings, if you are not a developer");
                ComboM.AddSeparator();
                ComboM.AddLabel("BetaQ => Its Cast Your Q before jump when ulti activated");
                ComboM.Add("betaq.active", new CheckBox("BetaQ Active"));
                ComboM.Add("betaq.range", new Slider("Beta Q Range", 875, 600, 1000));

                //Lane Clear Menu
                LaneM = RengarMenu.AddSubMenu("Lane Clear");
                LaneM.AddGroupLabel("Lane Clear Settings");
                LaneM.Add("lane.useQ", new CheckBox("Use Q"));
                LaneM.Add("lane.useW", new CheckBox("Use W"));
                LaneM.Add("lane.useE", new CheckBox("Use E"));
                LaneM.Add("lane.save", new CheckBox("Save Stacks", false));

                //Jungle Clear Menu
                JungleM = RengarMenu.AddSubMenu("Jungle Clear");
                JungleM.AddGroupLabel("Jungle Clear Settings");
                JungleM.Add("jungle.useQ", new CheckBox("Use Q"));
                JungleM.Add("jungle.useW", new CheckBox("Use W"));
                JungleM.Add("jungle.useE", new CheckBox("Use E"));
                JungleM.Add("jungle.save", new CheckBox("Save Stacks", false));

                //Draw  Menu
                DrawM = RengarMenu.AddSubMenu("Draw");
                DrawM.AddGroupLabel("Draw Settings");
                DrawM.Add("draw.mode", new CheckBox("Draw Combo Mode"));
                DrawM.Add("draw.selectedenemy", new CheckBox("Draw Selected Enemy"));

                //Misc Menu
                MiscM = RengarMenu.AddSubMenu("Misc");
                MiscM.AddGroupLabel("Misc Menu");
                MiscM.Add("misc.autoyoumuu", new CheckBox("Auto Youmuu when Ulti"));

                /*MiscM.Add("misc.magnet", new CheckBox("Enable Magnet"));
                 * MiscM.Add("magnet.range", new Slider("Magnet Range", 225, 100, 500));*/
                MiscM.Add("misc.smite", new CheckBox("Use Smite On Combo"));
                MiscM.Add("misc.autohp", new CheckBox("Auto HP Active"));
                MiscM.Add("misc.hp.value", new Slider("Auto HP %", 30, 1));
                MiscM.AddLabel("1- HeadHunter 2- NightHunter 3- SSW");
                MiscM.Add("skin.active", new CheckBox("Enable Skin Hack"));
                MiscM.Add("skin.value", new Slider("Skin Hack Value", 1, 1, 3));
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
            }
        }
示例#11
0
        public static void SetupMenu()
        {
            SpellList.Add(SpellOption.Q); SpellList.Add(SpellOption.W); SpellList.Add(SpellOption.E); SpellList.Add(SpellOption.R);

            RyzeMenu          = MainMenu.AddMenu("Ryze", "Ryze");
            MainMenu.OnClose += Setup;

            // Combo Menu -------------------------------------------------------------------------------------------------------------------

            ComboM = RyzeMenu.AddSubMenu("Combo");  // Use in Combo
            ComboM.Add("Q", new CheckBox("Use Q"));
            ComboM.Add("W", new CheckBox("Use W"));
            ComboM.Add("E", new CheckBox("Use E"));
            ComboM.Add("R", new CheckBox("Use R"));
            ComboM.Add("Combo", new ComboBox("Combo Modus", 0, "EW", "EQ"));      // Combo Settings
            ComboM.AddSeparator();
            ComboM.Add("QPred", new Slider("QPrediction Hitchance", 80, 0, 100)); // Q Hit Chance


            // Drawings Menu ----------------------------------------------------------------------------------------------------------------
            Drawings = RyzeMenu.AddSubMenu("Drawings", "Drawings");
            Drawings.AddLabel("Draw Skill Range:");
            foreach (var Item in SpellList)
            {
                Drawings.Add(Item.Slot.ToString(), new CheckBox("Draw " + Item.Slot.ToString() + " Range"));
            }
            Drawings.AddSeparator();
            Drawings.AddLabel("Mark Enemys:");
            Drawings.Add("DrawKillable", new CheckBox("Mark Killable Enemys", true));
            Drawings.Add("DrawKillable", new CheckBox("Draw Enemys Attack Range", false));

            // Main Menu -------------------------------------------------------------------------------------------------------------------
            RyzeMenu.AddLabel("Activate Script", 25);
            RyzeMenu.Add("Activate", new CheckBox("Activate Script", true));
            RyzeMenu.AddSeparator();
            RyzeMenu.AddLabel("Delay between Spells:");
            RyzeMenu.Add("DelayMin", new Slider("Minimum Delay", 20, 0, 1000));
            RyzeMenu.Add("DelayMax", new Slider("Maximum Delay", 120, 0, 1000));
            RyzeMenu.AddSeparator();
            RyzeMenu.AddLabel("Automatic Killsteal Mode", 25);
            RyzeMenu.Add("Steal", new CheckBox("Killsteal", false));
            RyzeMenu.AddLabel("Kill Steal Spells", 25);
            RyzeMenu.Add("StealQ", new CheckBox("Use Q For KS", true));
            RyzeMenu.Add("StealE", new CheckBox("Use E For KS", true));
            RyzeMenu.AddSeparator();
            RyzeMenu.AddLabel("Auto Stack Tear");
            RyzeMenu.Add("AutoStack", new KeyBind("AutoStackTear", false, KeyBind.BindTypes.PressToggle, 'Y'));

            // Clear Mode
            Clear = RyzeMenu.AddSubMenu("ClearMode", "ClearMode");
            Clear.AddLabel("Use Spells in ClearMode");
            Clear.Add("UseQ", new CheckBox("Use Q", true));
            Clear.Add("UseE", new CheckBox("Use E", true));
            Clear.Add("UseW", new CheckBox("Use W", false));
            Clear.AddSeparator();
            Clear.AddLabel("Clear Mode Minimum Mana");
            Clear.Add("Mana", new Slider("Minimum Mana", 20, 0, 100));
            // Flee Mode --------------------------------------------------------------------------------------------------------------------
            Flee = RyzeMenu.AddSubMenu("FleeMode", "FleeMode");
            Flee.AddLabel("The Flee Mode will Port you to the furthest Tower in Range.");
            Flee.AddLabel("If no Tower is in Range it will Port in Direction of your Base");
            Flee.AddSeparator();
            Flee.Add("Zhonyas", new CheckBox("Use Zhonyas"));
            Flee.Add("Seraphen", new CheckBox("Use Seraphen"));

            // Auto Shield ------------------------------------------------------------------------------------------------------------------
            AutoShield = RyzeMenu.AddSubMenu("AutoShield", "AutoShield");
            AutoShield.AddLabel("Automatic Shield if you get attacked and get low Life");
            AutoShield.Add("Active", new CheckBox("Activate AutoShield Mode", true));
            AutoShield.AddSeparator();
            AutoShield.AddLabel("Use Items:", 25);
            AutoShield.Add("Zhonyas", new CheckBox("Use Zhonyas", true));
            AutoShield.Add("Seraphen", new CheckBox("Use Seraphen", true));
            AutoShield.AddSeparator();
            AutoShield.Add("Prozent", new Slider("Use Shield at % HP", 20, 0, 100));
        }