示例#1
0
 private void Awake()
 {
     _inputManager = FindObjectOfType <InputManager>();
     //activeAbilities = GetComponentsInChildren<ActiveAbility>();
     //passiveAbilities = GetComponentsInChildren<PassiveAbility>();
     //infoPanel = GetComponentInChildren<AbilityInfoPanel>(true);
     _combatManager = FindObjectOfType <CombatManger>();
     _character     = FindObjectOfType <Character>();
 }
示例#2
0
 private void Awake()
 {
     //_character = FindObjectOfType<Character>();
     _combatManager = FindObjectOfType <CombatManger>();
 }