private void Awake() { _inputManager = FindObjectOfType <InputManager>(); //activeAbilities = GetComponentsInChildren<ActiveAbility>(); //passiveAbilities = GetComponentsInChildren<PassiveAbility>(); //infoPanel = GetComponentInChildren<AbilityInfoPanel>(true); _combatManager = FindObjectOfType <CombatManger>(); _character = FindObjectOfType <Character>(); }
private void Awake() { //_character = FindObjectOfType<Character>(); _combatManager = FindObjectOfType <CombatManger>(); }