private void CombatManager_onSwitchTurn(object sender, CombatManger.SwitchTurnEventArgs e) { _currentPlayerId = e.IdentityPlayer; GameObject characterGameObject = CharacterLibrary.characterLibrary[_currentPlayerId]; _character = characterGameObject.GetComponent <Character>(); }
private void CombatManager_onSwitchTurn(object sender, CombatManger.SwitchTurnEventArgs e) { _currentPlayerId = e.IdentityPlayer; }