예제 #1
0
    private void CombatManager_onSwitchTurn(object sender, CombatManger.SwitchTurnEventArgs e)
    {
        _currentPlayerId = e.IdentityPlayer;
        GameObject characterGameObject = CharacterLibrary.characterLibrary[_currentPlayerId];

        _character = characterGameObject.GetComponent <Character>();
    }
예제 #2
0
 private void CombatManager_onSwitchTurn(object sender, CombatManger.SwitchTurnEventArgs e)
 {
     _currentPlayerId = e.IdentityPlayer;
 }