void OnPlayerScored()
    {
        score++;
        scoreText.text = score.ToString();


        if (UserInfo.Instance.IsMulti)
        {
            SendScore();
        }
        else
        {
            // 전송할 패킷
            var tapMsg = new Com.Nhn.Gameanvil.Sample.Protocol.TapMsg
            {
                Combo          = score,
                SelectCardName = UserInfo.Instance.CurrentDeck + "_0" + 1,
                TapScore       = 100
            };
            // ===========================================================================================>>> GameAnvil
            // 응답없이 서버로 데이터 성으로 전달하는 패킷
            tapBirdGameUser.Send(new Packet(tapMsg));
            // ===========================================================================================>>> GameAnvil
        }
    }
    void OnClickTap()
    {
        // 탭할때마다 카운트
        tapCount++;
        Debug.Log("Tap!!!!!! : " + tapCount);

        // 전송할 패킷
        var tapMsg = new Com.Nhn.Gameanvil.Sample.Protocol.TapMsg
        {
            Combo          = tapCount,
            SelectCardName = UserInfo.Instance.CurrentDeck + "_0" + 1,
            TapScore       = 100
        };

        // ===========================================================================================>>> GameAnvil
        // 응답없이 서버로 데이터 성으로 전달하는 패킷
        tapBirdUser.Send(new Packet(tapMsg));
        // ===========================================================================================>>> GameAnvil
    }