void OnPlayerScored() { score++; scoreText.text = score.ToString(); if (UserInfo.Instance.IsMulti) { SendScore(); } else { // 전송할 패킷 var tapMsg = new Com.Nhn.Gameanvil.Sample.Protocol.TapMsg { Combo = score, SelectCardName = UserInfo.Instance.CurrentDeck + "_0" + 1, TapScore = 100 }; // ===========================================================================================>>> GameAnvil // 응답없이 서버로 데이터 성으로 전달하는 패킷 tapBirdGameUser.Send(new Packet(tapMsg)); // ===========================================================================================>>> GameAnvil } }
void OnClickTap() { // 탭할때마다 카운트 tapCount++; Debug.Log("Tap!!!!!! : " + tapCount); // 전송할 패킷 var tapMsg = new Com.Nhn.Gameanvil.Sample.Protocol.TapMsg { Combo = tapCount, SelectCardName = UserInfo.Instance.CurrentDeck + "_0" + 1, TapScore = 100 }; // ===========================================================================================>>> GameAnvil // 응답없이 서버로 데이터 성으로 전달하는 패킷 tapBirdUser.Send(new Packet(tapMsg)); // ===========================================================================================>>> GameAnvil }