private GRBackendRenderTargetDesc CreateDesc(GRGlFramebufferInfo glInfo) => new GRBackendRenderTargetDesc { Width = BackendRenderTarget.Width, Height = BackendRenderTarget.Height, RenderTargetHandle = (IntPtr)glInfo.FramebufferObjectId, SampleCount = BackendRenderTarget.SampleCount, StencilBits = BackendRenderTarget.StencilBits, Config = ColorType.ToPixelConfig(), Origin = Origin, };