public void ShouldReturnTrueWhenOtherAsObjectIsEqual() { var color = new ColorRGB(1, 2, 3); var other = new ColorRGB(1, 2, 3); Assert.True(color.Equals((object)other)); }
public void ShouldReturnFalseWhenOtherAsObjectIsNotEqual() { var color = new ColorRGB(3, 2, 1); var other = new ColorRGB(1, 2, 3); Assert.False(color.Equals((object)other)); }
public void TestCalculateShade_HasHitTrue() { //Arrange SceneTestInstance sceneTestInstance = new SceneTestInstance(winFrame); sceneTestInstance.SetValue(2); Point3D lightPos = new Point3D(100); ColorRGB lightColor = new ColorRGB(1, 0, 0); sceneTestInstance.AddLight(new Light(lightPos, lightColor)); Point3D testPoint = new Point3D(0, -100, 0); Vector3D normal = new Vector3D(0, 1, 0); Plane planeTest = new Plane(testPoint, normal); planeTest.SetMaterial(new Chalk(new ColorRGB(1, 0, 0))); sceneTestInstance.AddObject(planeTest); Tracer testTracer = new Tracer(sceneTestInstance); sceneTestInstance.SetTracer(testTracer); Mirror mirror = new Mirror(); hitInfo.hasHit = true; //Act ColorRGB color = mirror.CalculateShade(hitInfo, sceneTestInstance); //Assert Assert.IsFalse(color.Equals(sceneTestInstance.GetBackgroundColor())); }
public void TestPowColor() { ColorRGB colorA = new ColorRGB(2, 2, 2); double fac = 2.0; ColorRGB actualColor = colorA.Power(fac); ColorRGB expected = new ColorRGB(4, 4, 4); Assert.IsTrue(actualColor.Equals(expected)); }
public void TestDivColorScale() { ColorRGB colorA = new ColorRGB(4, 4, 4); double scale = 2.0; ColorRGB actualColor = colorA / scale; ColorRGB expected = new ColorRGB(2, 2, 2); Assert.IsTrue(actualColor.Equals(expected)); }
public void TestProdColorScale() { ColorRGB colorA = new ColorRGB(1, 1, 1); double scale = 2.0; ColorRGB actualColor = colorA * scale; ColorRGB expected = new ColorRGB(2, 2, 2); Assert.IsTrue(actualColor.Equals(expected)); }
public void TestProdColors() { ColorRGB colorA = new ColorRGB(1, 1, 1); ColorRGB colorB = new ColorRGB(1, 1, 1); ColorRGB actualColor = colorA * colorB; ColorRGB expected = new ColorRGB(1, 1, 1); Assert.IsTrue(actualColor.Equals(expected)); }
public void TestGetColor() { //Arrange ColorRGB expectedColor = intensity * lightColor; //Act ColorRGB actualColor = testAmbientLight.GetColor(); //Assert Assert.IsTrue(expectedColor.Equals(actualColor)); }
public void TestCalculateShade_DefaultColor() { //Arrange Flat testFlat = new Flat(); //Act ColorRGB actualColor = testFlat.CalculateShade(null); //Assert Assert.IsTrue(actualColor.Equals(Config.WHITE)); }
public void TestCalculateShade_CustomColor() { //Arrange Flat testFlat = new Flat(new ColorRGB(0.5)); //Act ColorRGB expectedColor = new ColorRGB(0.5); ColorRGB actualColor = testFlat.CalculateShade(null); //Assert Assert.IsTrue(actualColor.Equals(expectedColor)); }
public void TestCalculateShade_HasHitFalse() { //Arrange Scene scene = new Scene(winFrame); Mirror mirror = new Mirror(); hitInfo.hasHit = false; //Act ColorRGB color = mirror.CalculateShade(hitInfo, scene); //Assert Assert.IsTrue(color.Equals(scene.GetBackgroundColor())); }
public void TestGetColor() { //Arrange HitInfo hitInfo = new HitInfo(); Point3D hitPoint = new Point3D(0); hitInfo.hitPoint = hitPoint; ColorRGB expectedColor = (100.0 / lightPosition.GetDistance(hitPoint)) * lightColor * intensity; //Act ColorRGB actualColor = testLight.GetColor(hitInfo); //Assert Assert.IsTrue(actualColor.Equals(expectedColor)); }
public void ShouldReturnFalseWhenOtherAsObjectIsNull() { var color = new ColorRGB(1, 2, 3); Assert.False(color.Equals((object)null)); }