private void OnTriggerEnter2D(Collider2D otherCol) { if (otherCol.tag == "ColorChanger") { cm.ColorSelector(); //srp.color = src.color; Destroy(otherCol.gameObject); return; } if (otherCol.tag != cm.currentColor) { sm.SceneChanger(); } if (otherCol.tag == "finish") { sm.sceneChanger(); } }