public void DrawString(View view, string text, int size, ColorInt c, int x = 0, int y = 0) { if (Fonts[size] != null) { Fonts[size].DrawString(view, text, c, x, y); } }
public void DrawCharacter(View view, int chr, int size, ColorInt c, int x = 0, int y = 0) { if (Fonts[size] != null) { Fonts[size].DrawCharacter(view, chr, c, x, y); } }
public void DrawCharacterWithBackground(View view, int chr, int size, ColorInt c, ColorInt d, int x = 0, int y = 0) { if (Fonts[size] != null) { Fonts[size].DrawCharacterWithBackground(view, chr, c, d, x, y); } }
/// <summary> /// Gets colors, bold, but not font properties. /// </summary> public TStyles(AuScintilla sci) { BackgroundColor = ColorInt.SwapRB(sci.Call(SCI_STYLEGETBACK)); TStyle _Get(EToken tok) { int color = ColorInt.SwapRB(sci.Call(SCI_STYLEGETFORE, (int)tok)); bool bold = 0 != sci.Call(SCI_STYLEGETBOLD, (int)tok); return(new TStyle(color, bold)); } Comment = _Get(EToken.Comment); String = _Get(EToken.String); StringEscape = _Get(EToken.StringEscape); Number = _Get(EToken.Number); Punctuation = _Get(EToken.Punctuation); Operator = _Get(EToken.Operator); Keyword = _Get(EToken.Keyword); Namespace = _Get(EToken.Namespace); Type = _Get(EToken.Type); Function = _Get(EToken.Function); LocalVar = _Get(EToken.LocalVar); Parameter = _Get(EToken.Parameter); Field = _Get(EToken.Field); Constant = _Get(EToken.Constant); EnumMember = _Get(EToken.EnumMember); Label = _Get(EToken.Label); Preprocessor = _Get(EToken.Preprocessor); Excluded = _Get(EToken.Excluded); XmlDocText = _Get(EToken.XmlDocText); XmlDocTag = _Get(EToken.XmlDocTag); LineNumber = _Get(EToken.LineNumber); }
public void Sub(ref ColorInt c) { r -= c.r; g -= c.g; b -= c.b; a -= c.a; }
public void SetMulDiv(ref ColorInt c, int mul, int div) { r = (c.r * mul) / div; g = (c.g * mul) / div; b = (c.b * mul) / div; a = (c.a * mul) / div; }
public void DrawStringWithBackground(View view, string text, int size, ColorInt c, ColorInt d, int x = 0, int y = 0) { if (Fonts[size] != null) { Fonts[size].DrawStringWithBackground(view, text, c, d, x, y); } }
private Thing MostLikelyPoint(PointPlus p1, ColorInt theColor) { Thing retVal = null; if (UKSPoints == null) { return(null); } Angle closestTheta = Rad(180); foreach (Thing t in UKSPoints) { if (t.ReferencedBy.Count > 0) { Segment s = SegmentFromUKSThing(t.ReferencedBy[0].T); if (s == null) { continue; } if (s.theColor == theColor) { if (t.V is PointPlus p) { Angle deltaAngle = Abs(p.Theta - p1.Theta); if (deltaAngle < closestTheta) { closestTheta = deltaAngle; retVal = t; } } } } } return(retVal); }
// Token: 0x06000063 RID: 99 RVA: 0x0000360C File Offset: 0x0000180C public override void Initialize(TerrainCompProperties props) { base.Initialize(props); this.Color = this.Props.glowColor; this.GlowRadius = this.Props.glowRadius; this.OverlightRadius = this.Props.overlightRadius; }
protected override void DrawStyle(Style style, float opacity) { base.DrawStyle(style, opacity); var texture = Gui.Renderer.GetTexture(Texture); if (texture < 0) { return; } if (ColorByTint) { Color = style.Tint; } var color = Color; if (Tint != -1) { color = ColorInt.Blend(Tint, color); } color = ColorInt.FromArgb(opacity, color); if (TextureRect.IsEmpty()) { var texsize = Gui.Renderer.GetTextureSize(texture); TextureRect = new Rectangle(Point.Zero, texsize); } //bool atlas = SpriteBatch.AutoAtlas; //if (ExcludeFromAtlas) // SpriteBatch.AutoAtlas = false; if (Tiling == TextureMode.Grid || Tiling == TextureMode.GridRepeat) { SliceTexture(texture, Tiling, TextureRect, Grid, opacity, color); } else if (Tiling == TextureMode.Stretch) { Gui.Renderer.DrawTexture(texture, Location.X + Inset.Left, Location.Y + Inset.Top, Size.X - (Inset.Left + Inset.Right), Size.Y - (Inset.Top + Inset.Bottom), TextureRect, color); } else if (Tiling == TextureMode.Center) { var center = Location + Size / 2; var rectsize = new Point(TextureRect.Width, TextureRect.Height); var pos = center - rectsize / 2; Gui.Renderer.DrawTexture(texture, pos.X, pos.Y, rectsize.X, rectsize.Y, TextureRect, color); } else { RepeatTexture(texture, Location, TextureRect, Tiling, opacity, color); } //if (ExcludeFromAtlas) // SpriteBatch.AutoAtlas = atlas; }
private void SetGlow(ColorInt glowColor, float glowRadius) { // new glower CompGlower myThingComp = new CompGlower(); myThingComp.parent = parent; CompProperties_Glower compProps = new CompProperties_Glower { // setting props glowColor = glowColor, glowRadius = glowRadius }; // init myThingComp.Initialize(compProps); // applying to map Map myMap = parent.Map; IntVec3 myPos = parent.Position; myMap.mapDrawer.MapMeshDirty(myPos, MapMeshFlag.Things); myMap.glowGrid.RegisterGlower(myThingComp); // removing old glow // AZAAAAARG UnsetGlow(); // remembering what you did last summer glowComp = myThingComp; }
static void AddColor(ref Color32 c, ref ColorInt t) { c.r = (byte)Mathf.Clamp(c.r + t.r, 0, 255); c.g = (byte)Mathf.Clamp(c.g + t.g, 0, 255); c.b = (byte)Mathf.Clamp(c.b + t.b, 0, 255); c.a = (byte)Mathf.Clamp(c.a + t.a, 0, 255); }
// Replace the comp props with a new one with different values // must replace comp props as comps share props for things of the // same class. We need to make a unique copy for the building. public void ChangeColor(ColorInt color) { // Get glower var glower = CompGlower; // New glower properties var newProps = new CompProperties_Glower(); if (newProps == null) { CCL_Log.Error("CompColoredLight unable to create new CompProperties!", parent.def.defName); return; } // Set the new properties values newProps.compClass = typeof(CompGlower); newProps.glowColor = color; newProps.glowRadius = lightRadius; // Initialize comp with new properties glower.Initialize(newProps); // Update glow grid //glower.UpdateLit(); <-- Only works if the light changes state (on<->off) Find.GlowGrid.MarkGlowGridDirty(parent.Position); }
public void changeColourTest() { // new glower CompGlower myThingComp = new CompGlower(); myThingComp.parent = this.parent; CompProperties_Glower compProps = new CompProperties_Glower(); // color init curIndex = ((curIndex + 1) > 7) ? (0) : (curIndex + 1); newcolor = colors[curIndex]; // setting props compProps.glowColor = newcolor; compProps.glowRadius = glowRadius; // init myThingComp.Initialize(compProps); // applying to map Map myMap = parent.Map; IntVec3 myPos = parent.Position; myMap.mapDrawer.MapMeshDirty(myPos, MapMeshFlag.Things); myMap.glowGrid.RegisterGlower(myThingComp); // removing old glow parent.AllComps.Remove(glowComp); myMap.glowGrid.DeRegisterGlower(glowComp); // remembering what you did last summer glowComp = myThingComp; }
public GameCondition_VolcanicWinter() { ColorInt colorInt = new ColorInt(0, 0, 0); this.VolcanicWinterColors = new SkyColorSet(colorInt.ToColor, Color.white, new Color(0.6f, 0.6f, 0.6f), 0.65f); base..ctor(); }
// Token: 0x06000063 RID: 99 RVA: 0x0000360C File Offset: 0x0000180C public override void Initialize(TerrainCompProperties props) { base.Initialize(props); Color = Props.glowColor; GlowRadius = Props.glowRadius; OverlightRadius = Props.overlightRadius; }
protected override void DrawText(Style style, float opacity) { if (_isDirty) { UpdateText(style); } if (_lines.Count == 0) { return; } int font; Point p1, p2, size; foreach (var line in _lines) { foreach (var element in line.Elements) { if (element.Linebreak) { continue; } font = Gui.Renderer.GetFont(element.Font); size = element.Size; p2 = element.Position + Location; element.Rectangle = new Rectangle(p2, size); if (!element.Rectangle.Intersects(ClipRect)) { continue; } if (element.IsControl) { continue; } if (element.IsLink) { Gui.Renderer.DrawBox(p2.X, p2.Y + size.Y, size.X - 1, 1, ColorInt.FromArgb(opacity, ColorInt.FromArgb(opacity, element.Color.HasValue ? (int)element.Color : style.TextColor))); } //if (element.IsLink && element.Href == ActiveHref) // Gui.Renderer.DrawBox(p2.x, p2.y, size.x - 1, size.y, ColorInt.FromArgb(opacity, LinkColor)); if (UseTextColor) { Gui.Renderer.DrawText(element.Text, p2.X, p2.Y, font, ColorInt.FromArgb(opacity, TextColor)); } else { Gui.Renderer.DrawText(element.Text, p2.X, p2.Y, font, ColorInt.FromArgb(opacity, element.Color.HasValue ? (int)element.Color : style.TextColor)); } } } }
IEnumerator ColorFadeAnimation() { while (true) { _contextMessageBackground.Color = ColorInt.Blend(_contextMessageBackground.Color, _targetBackgroundColor, 0.80f); yield return(null); } }
public override void SpawnSetup() { base.SpawnSetup(); this.Glower = base.GetComp <CompGlower>(); this.powerComp = base.GetComp <CompPowerTrader>(); ChangeColour(this.green); CurrentColour = this.green; }
public override void SpawnSetup() { base.SpawnSetup(); this.Glower = base.GetComp<CompGlower>(); this.powerComp = base.GetComp<CompPowerTrader>(); ChangeColour(this.green); CurrentColour = this.green; }
public static void DrawMenuSectionColor(Rect rect, int thiccness, ColorInt colorBG, ColorInt colorBorder) { GUI.color = colorBG.ToColor; GUI.DrawTexture(rect, BaseContent.WhiteTex); GUI.color = colorBorder.ToColor; Widgets.DrawBox(rect, thiccness); GUI.color = Color.white; }
public MapCondition_CorruptiveDrone() { ColorInt colorInt = new ColorInt(240, 141, 74); ColorInt colorInt2 = new ColorInt(254, 245, 176); ColorInt colorInt3 = new ColorInt(170, 95, 60); this.CorruptiveDroneColors = new SkyColorSet(colorInt.ToColor, colorInt2.ToColor, colorInt3.ToColor, 1.0f); }
public void DrawString(View view, string text, ColorInt c, int x = 0, int y = 0) { char[] chars = text.ToCharArray(); for (int i = 0; i < chars.Length; i++) { DrawCharacter(view, chars[i], c, x + (Width + Spacing) * i, y); } }
unsafe void _DrawText(string s, int x, int y, ColorInt color, int from, int len) { var col = color.ToBGR(); if (col != _color) Api.SetTextColor(_hdc, _color = col); fixed(char *p = s) Api.TextOut(_hdc, x, y, p + from, len); }
public void FactoryEnumAutoGetKey() { foreach (ColorEnum v in Enum.GetValues(typeof(ColorEnum))) { var color = ColorInt.Factory(v); Assert.Equal(color.Key, v); } }
//rejected. Too simple, and nobody would find and use. ///// <summary> ///// Converts to int. ///// Can be used like <c>0xff123456.ToInt()</c> instead of <c>unchecked((int)0xff123456)</c>. ///// </summary> //public static int ToInt(this uint t) => unchecked((int)t); ///// <summary> ///// Converts to System.Drawing.Color. ///// Can be used like <c>0xff123456.ToColor_()</c> instead of <c>Color.FromArgb(unchecked((int)0xff123456))</c>. ///// </summary> ///// <param name="t"></param> ///// <param name="makeOpaque">Add 0xff000000.</param> //internal static System.Drawing.Color ToColor_(this uint t, bool makeOpaque = true) // => System.Drawing.Color.FromArgb(unchecked((int)(t | (makeOpaque ? 0xff000000 : 0)))); /// <summary> /// Converts to System.Drawing.Color. Makes opaque (alpha 0xff). /// Can be used like <c>0x123456.ToColor_()</c> instead of <c>Color.FromArgb(unchecked((int)0xff123456))</c>. /// </summary> internal static System.Drawing.Color ToColor_(this int t, bool bgr = false) { if (bgr) { t = ColorInt.SwapRB(t); } return(System.Drawing.Color.FromArgb(unchecked (0xff << 24 | t))); }
private void FindBinocularBoundaries() { boundaries.Clear(); int start = 0; for (int i = 0; i < LBoundaries.Count; i++) { for (int j = start; j < RBoundaries.Count; j++) { ColorInt cLL = LBoundaries[i].colorL; ColorInt cLR = LBoundaries[i].colorR; ColorInt cRL = RBoundaries[j].colorL; ColorInt cRR = RBoundaries[j].colorR; if (cLL == cRL || cLR == cRR) { //find distance and error int l1 = LBoundaries[i].direction; int r1 = RBoundaries[j].direction; PointPlus leftPoint = FindDepth(l1, r1); PointPlus leftPointError = FindDepth(l1 - 1, r1); float error = leftPointError.R - leftPoint.R; if (error < 0) { break; } leftPoint.Conf = error; PointPlus pp = new PointPlus() { R = leftPoint.R, Theta = leftPoint.Theta, Conf = leftPoint.Conf }; //if both sides of the point match...this creates two boundaries, one for each color if (cLL == cRL) { BinocularBoundary bb = new BinocularBoundary() { p = leftPoint, theColor = cLL, changed = LBoundaries[i].changed, }; boundaries.Add(bb); } if (cLR == cRR) { BinocularBoundary bb = new BinocularBoundary() { p = pp, theColor = cLR, changed = LBoundaries[i].changed, }; boundaries.Add(bb); } start = j; break; } } } }
float GetAngleFromTexture(Area a) { int start = (int)GetNeuronFromDirection(a.PL.Theta, na.Width); int end = (int)GetNeuronFromDirection(a.PR.Theta, na.Width); int first = 0; int last = 0; int lCount = 0; int rCount = 0; for (int i = start; i < end; i++) { ColorInt color = na.GetNeuronAt(i, 0).LastChargeInt; if (color != a.theColor && first == 0) { continue; } if (first == 0) { first = i; } if (color == System.Windows.Media.Colors.AliceBlue) { lCount++; } else if (lCount > 0) { break; } } for (int i = end - 1; i >= start; i--) { ColorInt color = na.GetNeuronAt(i, 0).LastChargeInt; if (color != a.theColor && last == 0) { continue; } if (last == 0) { last = i; } if (color == System.Windows.Media.Colors.AliceBlue) { rCount++; } else if (rCount > 0) { break; } } float retVal = 1; if (Abs(lCount - rCount) > 0) { retVal = (float)lCount / (float)rCount; retVal *= (float)(last - first) / (float)(end - start); //correction because texture is not at the end of the segment } return(retVal); }
private void DrawPoint(BitmapBuffer writeableBmp, ControlPoint p, ColorInt color) { var x1 = p.X - PointSizeHalf; var y1 = p.Y - PointSizeHalf; var x2 = p.X + PointSizeHalf; var y2 = p.Y + PointSizeHalf; writeableBmp.DrawRectangle(x1, y1, x2, y2, color); }
public static Color IntToColour(ColorInt col) { float r = (float)col.r / 255f; float g = (float)col.g / 255f; float b = (float)col.b / 255f; float a = (float)1f; return new Color(r, g, b, a); }
public static Color IntToColour(ColorInt col) { float r = (float)col.r / 255f; float g = (float)col.g / 255f; float b = (float)col.b / 255f; float a = (float)1f; return(new Color(r, g, b, a)); }
public void SetColor(Color col, bool refresh = true) { CurrentColInt = new ColorInt(col); if (refresh) { Color.RGBToHSV(CurrentCol, out hue, out sat, out val); } }
//provides a new Compglower public static CompGlower newCompGlower(ThingWithComps parent, ColorInt glowColour, float glowRadius) { CompGlower Comp_NewGlower = new CompGlower(); Comp_NewGlower.parent = parent; CompProperties CompProp_New = new CompProperties(); CompProp_New.compClass = typeof(CompGlower); CompProp_New.glowColor = glowColour; CompProp_New.glowRadius = glowRadius; Comp_NewGlower.Initialize(CompProp_New); return Comp_NewGlower; }
//moved it to util for easier implementation with MAD public static void DestroyNCreateGlower(ThingWithComps parent, ColorInt glowColour, float glowRadius) { CompGlower oldGlower = null; CompPowerTrader pwrTrader = null; List<ThingComp> list = parent.GetComps(); foreach (ThingComp comp in list) { if (typeof(CompGlower) == comp.GetType()) { if (oldGlower == null) { oldGlower = (CompGlower)comp; } } if (typeof(CompPowerTrader) == comp.GetType()) { pwrTrader = (CompPowerTrader)comp; } } if (oldGlower != null) { Boolean isLitoldGlower = oldGlower.Lit; oldGlower.Lit = false; CompGlower newGlower = Util.newCompGlower(parent, glowColour, glowRadius); list.Remove(oldGlower); list.Add(newGlower); parent.SetComps(list); newGlower.Lit = false; updateMap(parent.Position); if (pwrTrader != null) { if (isLitoldGlower && pwrTrader.PowerOn) { newGlower.Lit = true; } } } }
// Replace the comp props with a new one with different values // must replace comp props as comps share props for things of the // same class. We need to make a unique copy for the building. public void ChangeColor( ColorInt color ) { // Get glower var glower = CompGlower; // New glower properties var newProps = new CompProperties_Glower(); if( newProps == null ) { CCL_Log.Error( "CompColoredLight unable to create new CompProperties!", parent.def.defName ); return; } // Set the new properties values newProps.compClass = typeof( CompGlower ); newProps.glowColor = color; newProps.glowRadius = lightRadius; // Initialize comp with new properties glower.Initialize( newProps ); // Update glow grid //glower.UpdateLit(); <-- Only works if the light changes state (on<->off) Find.GlowGrid.MarkGlowGridDirty( parent.Position ); }
public void changeColor( ColorInt colour ) { // Current lit state from base compGlower bool wasLit = oldGlower.Lit; // Turn off old glower oldGlower.Lit = false; // Turn off replaced glower if( compGlower != null ) { // Current lit state from base replacement compGlower wasLit = compGlower.Lit; // Turn off replacement compGlower compGlower.Lit = false; } // New glower CompGlower newGlower = new CompGlower(); if( newGlower == null ) { Log.Message( parent.def.defName + " - Unable to create new compGlower!" ); return; } newGlower.parent = parent; // Glower properties CompProperties newProps = new CompProperties(); if( newProps == null ) { Log.Message( parent.def.defName + " - Unable to create new compProperties!" ); return; } newProps.compClass = typeof( CompGlower ); newProps.glowColor = colour; newProps.glowRadius = lightRadius; // Add properties to glower newGlower.Initialize( newProps ); // Fetch the comps list List<ThingComp> allComps = typeof( ThingWithComps ).GetField( "comps", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance ).GetValue( parent ) as List<ThingComp>; if( allComps == null ) { Log.Message( parent.def.defName + " - Could not get list of comps!" ); return; } // Remove default glower allComps.Remove( oldGlower ); // Remove current glower if( compGlower != null ) { allComps.Remove( compGlower ); } // Add new glower allComps.Add( newGlower ); compGlower = newGlower; // Store comps list typeof( ThingWithComps ).GetField( "comps", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance ).SetValue( parent, allComps ); // Update glow grid compGlower.Lit = false; Find.GlowGrid.MarkGlowGridDirty( parent.Position ); Find.MapDrawer.MapMeshDirty( parent.Position, MapMeshFlag.GroundGlow ); Find.MapDrawer.MapMeshDirty( parent.Position, MapMeshFlag.Things ); if( ( wasLit )&&( compPower.PowerOn ) ) { // Turn it on if it the old glower was on compGlower.Lit = true; } }
public colorName( string n, ColorInt v ) { name = n; value = v; }
public void ChangeColour(ColorInt colour) { CurrentColour = colour; Util.DestroyNCreateGlower(this, colour, this.Glower.props.glowRadius); }