public Color ToColor()
            {
                switch (type.ToLower())
                {
                case TYPE_HEX:
                    return(ColorEx.HexToColor(hex));

                case TYPE_RGB:
                    return(new Color
                           (
                               r: red / 255.0f,
                               g: green / 255.0f,
                               b: blue / 255.0f,
                               a: 1.0f
                           ));

                case TYPE_HSB:
                    return(new ColorHSB
                           (
                               hue: hue / 360.0f,
                               saturation: saturation,
                               brightness: brightness,
                               alpha: 1.0f
                           ).ToColor());

                default:
                    throw new NotSupportedException($"Color type \"{type}\" not supported, valid values are: {TYPE_HEX}, {TYPE_RGB} and {TYPE_HSB}");
                }
            }
示例#2
0
        CarColors loadDefaultColors(GameObject car)
        {
            for (int i = 0; i < car.transform.childCount; i++)
            {
                var c = car.transform.GetChild(i).gameObject;
                var n = c.name.ToLower();
                if (n.Contains("defaultcolor"))
                {
                    for (int j = 0; j < c.transform.childCount; j++)
                    {
                        var o    = c.transform.GetChild(j).gameObject;
                        var name = o.name.ToLower();

                        if (!name.StartsWith("#"))
                        {
                            continue;
                        }

                        name = name.Remove(0, 1); //remove #

                        var s = name.Split(';');
                        if (s.Length != 2)
                        {
                            continue;
                        }

                        CarColors cc;
                        Color     color = ColorEx.HexToColor(s[1]);
                        color.a = 1;
                        if (s[0] == "primary")
                        {
                            cc.primary_ = color;
                        }
                        else if (s[0] == "secondary")
                        {
                            cc.secondary_ = color;
                        }
                        else if (s[0] == "glow")
                        {
                            cc.glow_ = color;
                        }
                        else if (s[0] == "sparkle")
                        {
                            cc.sparkle_ = color;
                        }
                    }
                }
            }

            return(m_infos.defaultColors);
        }