/// <summary> /// 更新家族成员信息 /// </summary> public static bool GetUpdate(tg_family_member model) { try { Update(model); return(true); } catch { return(false); } }
/// <summary>插入家族成员实体</summary> public static bool GetInsert(tg_family_member model) { try { model.Insert(); return(true); } catch { return(false); } }
public Player() { User = new tg_user(); //Role = new view_role(); Role = new RoleItem(); Scene = new view_scene_user(); Order = new BusinessOrder(); Bag = new BagItem(); Family = new tg_family_member(); // PrisonPoint = new Prison_point(); BlackList = new List <long>(); Position = new Ninjutsu_position(); moduleIds = new List <int>(); BusinessArea = new List <tg_user_area>(); DamingLog = new List <tg_daming_log>(); Game = new GameItem(); }