void Start() { collide = GetComponent <CollideObject>(); viewCollider = transform.GetChild(0).GetComponent <BoxCollider2D>(); status = GetComponent <PlayerStatus>(); renderer = GetComponent <SpriteRenderer>(); animator = GetComponent <Animator>(); }
public bool Isin(CollideObject obj) { return(!(Origin.X > obj.Origin.X + obj.Width || Origin.X + Width < obj.Origin.X || Origin.Y > obj.Origin.Y + obj.Height || Origin.Y + Height < obj.Origin.Y)); }
void Start() { collide = GetComponent <CollideObject>(); anchor = GetComponent <Anchor>(); }
private void CheckCollisions() { bool isSafe = true; GameObject[] gameObjects = GameObject.FindGameObjectsWithTag("CollidableObject"); foreach (GameObject go in gameObjects) { CollideObject colliedObject = go.GetComponent <CollideObject>(); if (colliedObject.Colliding(this.gameObject)) { if (colliedObject.isSafe) { isSafe = true; if (colliedObject.isLog) { Vector2 pos = transform.localPosition; if (colliedObject.GetComponent <Log>().moveRight) { pos.x += colliedObject.GetComponent <Log>().moveSpeed *Time.deltaTime; if (transform.localPosition.x >= 9.5f) { pos.x = transform.localPosition.x - 18f; } } else { pos.x -= colliedObject.GetComponent <Log>().moveSpeed *Time.deltaTime; if (transform.localPosition.x <= -9.5f) { pos.x = transform.localPosition.x + 18f; } } transform.localPosition = pos; } else if (colliedObject.isTurtle) { Vector2 pos = transform.localPosition; if (colliedObject.GetComponent <Turtle>().moveRight) { pos.x += colliedObject.GetComponent <Turtle>().speed *Time.deltaTime; if (transform.localPosition.x > 9.5f) { pos.x = transform.localPosition.x - 18f; } } else { pos.x -= colliedObject.GetComponent <Turtle>().speed *Time.deltaTime; if (transform.localPosition.x <= -9.5f) { pos.x = transform.localPosition.x + 18f; } } transform.localPosition = pos; } else if (colliedObject.isHomeBay) { if (!colliedObject.isOccupied) { GameObject trophy = (GameObject)Instantiate(Resources.Load("Prefabs/trophy", typeof(GameObject)), colliedObject.transform.localPosition, Quaternion.identity); trophy.tag = "Trophy"; UI.UpdatePlayerScore(50); colliedObject.isOccupied = true; numFrogsInBays++; if (numFrogsInBays == 5) { GameWin(); } } ResetPosition(); } break; } else { isSafe = false; } } } if (!isSafe) { if (life == 0) { GameOver(); } else { PlayerDied(); } } }