protected override bool ExecuteParent(ArraySegment <string> arguments, ICommandSender sender, out string response) { foreach (FlickerableLightController flickerableLightController in UnityEngine.Object.FindObjectsOfType <FlickerableLightController>()) { float num = float.Parse(CollectionExtensions.At(arguments, 0)); flickerableLightController.ServerSetLightIntensity(num); } response = "Ну делаю"; return(true); }