private void AnimationChainListBoxClick(Window callingWindow) { // do whatever's necessary to select here GameData.EditorLogic.CurrentAnimationChainList = HighlightedAnimationChainList; if (GameData.EditorLogic.CurrentAnimationChainList != null) { textureListBox.HighlightObjectNoCall(null, false); GuiData.TextureCoordinatesSelectionWindow.Visible = false; } }
public void HighlightNoCall(InstructionList keyframe) { UpdateLists(); mInstructionSetListBox.HighlightObjectNoCall(keyframe, false); }