예제 #1
0
        private void AnimationChainListBoxClick(Window callingWindow)
        {
            // do whatever's necessary to select here
            GameData.EditorLogic.CurrentAnimationChainList = HighlightedAnimationChainList;

            if (GameData.EditorLogic.CurrentAnimationChainList != null)
            {
                textureListBox.HighlightObjectNoCall(null, false);

                GuiData.TextureCoordinatesSelectionWindow.Visible = false;
            }
        }
예제 #2
0
        public void HighlightNoCall(InstructionList keyframe)
        {
            UpdateLists();

            mInstructionSetListBox.HighlightObjectNoCall(keyframe, false);
        }