public void DeliverBonus(ColectableType colectableType, float value) { if (colectableType == ColectableType.energy) { playerController.AddEnergy(value); } else if (colectableType == ColectableType.health) { playerController.AddHealth(value); } else if (colectableType == ColectableType.fuel) { playerController.AddFuel(value); } }
public void DeliverBonus(ColectableType colectableType, float value) { throw new System.NotImplementedException(); }