private void CollisionCapsule() { float3 pa = posA; float3 pb = posB; float lengthA = extentsA.y * 2; float lengthB = extentsB.y * 2; float radiusA = extentsA.x; float radiusB = extentsB.x; if (ColPhysics.CapsuleIntersectsCapsule(pa, pb, rotA, rotB, lengthA, lengthB, radiusA, radiusB, out float distance)) { isColliding = true; if (resolveCollisions) { ColPhysics.ResolveSphereCollision(ref pa, ref pb, radiusA, radiusB, distance); posA = pa; posB = pb; } } }