private void CollisionBoxBox() { FixedList128 <float3> verticesA = ColPhysics.GetAABBVerticesOBB(posA, extentsA); FixedList128 <float3> verticesB = ColPhysics.GetAABBVerticesOBB(posB, extentsB); verticesA = ColPhysics.GetRotatedVerticesOBB(verticesA, posA, rotA); verticesB = ColPhysics.GetRotatedVerticesOBB(verticesB, posB, rotB); FixedList512 <float3> projectionAxes = ColPhysics.GetProjectionAxesOBBSAT(verticesA, verticesB); if (ColPhysics.BoxIntersectsBox(projectionAxes, verticesA, verticesB, out float minOverlap, out float3 mtvAxis)) { isColliding = true; if (resolveCollisions) { ColPhysics.ResolveBoxCollision(ref posA, ref posB, minOverlap, mtvAxis); } } }