public override bool CanEnable() { CmSdk.SetControlDevice(DEVICE_INDEX.DEV_MKeys_L); // Doesn't seem reliable but better than nothing I suppose return(CmSdk.IsDevicePlug()); }
public override void DrawBitmap(Bitmap bitmap) { // Resize the bitmap using (var b = ImageUtilities.ResizeImage(bitmap, Width, Height)) { // Create an empty matrix var matrix = new COLOR_MATRIX {KeyColor = new KEY_COLOR[6, 22]}; // Map the bytes to the matix for (var x = 0; x < Width; x++) { for (var y = 0; y < Height; y++) { var c = b.GetPixel(x, y); if (c.R != 0) Console.WriteLine(); matrix.KeyColor[y, x] = new KEY_COLOR(c.R, c.G, c.B); } } // Send the matrix to the keyboard CmSdk.SetControlDevice(DEVICE_INDEX.DEV_MKeys_L); CmSdk.SetAllLedColor(matrix); } }
public override void UpdateDevice(Bitmap bitmap) { // Create an empty matrix var matrix = new COLOR_MATRIX { KeyColor = new KEY_COLOR[6, 22] }; // Get colors from the bitmap's center X and on 1/3rd and 2/3rd Y var x = bitmap.Width / 2; var y = bitmap.Width / 3; var led1Color = bitmap.GetPixel(x, y); var led2Color = bitmap.GetPixel(x, y * 2); matrix.KeyColor[0, 0] = new KEY_COLOR(led1Color.R, led1Color.G, led1Color.B); matrix.KeyColor[0, 1] = new KEY_COLOR(led2Color.R, led2Color.G, led2Color.B); // Send the matrix to the mouse CmSdk.SetControlDevice(DEVICE_INDEX.DEV_MMouse_S); CmSdk.SetAllLedColor(matrix); }
public override bool TryEnable() { CmSdk.SetControlDevice(DEVICE_INDEX.DEV_MMouse_L); // Doesn't seem reliable but better than nothing I suppose try { CanUse = CmSdk.IsDevicePlug(); if (CanUse) { CmSdk.EnableLedControl(true); } } catch (Exception) { CanUse = false; } Logger.Debug("Attempted to enable Mastermouse Pro L. CanUse: {0}", CanUse); return(CanUse); }
public override void Enable() { CmSdk.SetControlDevice(DEVICE_INDEX.DEV_MKeys_L); CmSdk.EnableLedControl(true); }
public override void Disable() { CmSdk.SetControlDevice(DEVICE_INDEX.DEV_MKeys_L); CmSdk.EnableLedControl(false); Thread.Sleep(500); }