示例#1
0
        private void BindClubHistory()
        {
            if (history == null)
            {
                if (ClubID > 0)
                {
                    history = ClubLogic.GetClubHistory(ClubID);
                }
                else
                {
                    history = ClubLogic.GetClubHistory();
                }

                foreach (var ch in history)
                {
                    var actionType = (ClubHistoryActionType)Enum.Parse(typeof(ClubHistoryActionType), ch.ActionType);
                    switch (actionType)
                    {
                    case ClubHistoryActionType.JoinClub:
                        ch.AdditionalData = "ClubSys_Agree";
                        break;

                    case ClubHistoryActionType.RejectJoinClub:
                        ch.AdditionalData = "ClubSys_Disagree";
                        break;

                    case ClubHistoryActionType.LeaveClub:
                        ch.AdditionalData = "ClubSys_Disagree";
                        break;

                    case ClubHistoryActionType.MandatoryLeaveClub:
                        ch.AdditionalData = "ClubSys_Disagree";
                        break;

                    case ClubHistoryActionType.Nominated:
                        ch.AdditionalData = "ClubSys_Agree";
                        break;

                    case ClubHistoryActionType.Dismiss:
                        ch.AdditionalData = "ClubSys_Disagree";
                        break;

                    case ClubHistoryActionType.LuckyPlayer:
                        ch.AdditionalData = "ClubSys_Disagree";
                        break;

                    default:
                        ch.AdditionalData = "ClubSys_Agree";
                        break;
                    }

                    ch.AdditionalData2 = ClubLogic.TranslateClubHistoryActionType(actionType);
                }
            }

            gvHistory.DataSource = history;
            gvHistory.DataBind();
        }
示例#2
0
        private void BindClubHistory()
        {
            if (history == null)
            {
                history = ClubLogic.GetUserClubHistory(username);

                foreach (var ch in history)
                {
                    var actionType = (ClubHistoryActionType)Enum.Parse(typeof(ClubHistoryActionType), ch.ActionType);
                    switch (actionType)
                    {
                    case ClubHistoryActionType.JoinClub:
                        ch.AdditionalData = "ClubSys_Agree";
                        break;

                    case ClubHistoryActionType.RejectJoinClub:
                        ch.AdditionalData = "ClubSys_Disagree";
                        break;

                    case ClubHistoryActionType.LeaveClub:
                        ch.AdditionalData = "ClubSys_Disagree";
                        break;

                    case ClubHistoryActionType.MandatoryLeaveClub:
                        ch.AdditionalData = "ClubSys_Disagree";
                        break;

                    case ClubHistoryActionType.Nominated:
                        ch.AdditionalData = "ClubSys_Agree";
                        break;

                    case ClubHistoryActionType.Dismiss:
                        ch.AdditionalData = "ClubSys_Disagree";
                        break;

                    case ClubHistoryActionType.LuckyPlayer:
                        ch.AdditionalData    = "ClubSys_Agree";
                        ch.ActionDescription = $"<em>{ch.ActionDescription}</em>";
                        break;

                    case ClubHistoryActionType.TransferExtcredit:
                        ch.AdditionalData    = "ClubSys_Agree";
                        ch.ActionDescription = $"<em>{ch.ActionDescription}</em>";
                        break;

                    default:
                        ch.AdditionalData = "ClubSys_Agree";
                        break;
                    }

                    ch.AdditionalData2 = ClubLogic.TranslateClubHistoryActionType(actionType);
                }

                var bingoHistory = PlayerStrip.GetUserBingoHistory(userid);

                foreach (var bh in bingoHistory)
                {
                    var current = new Entity.ClubHistory();

                    var br = new BingoResult(bh.Result, bh.ResultDetail);

                    current.OperatorUserName = username;
                    current.ClubID           = bh.ClubID;
                    current.AdditionalData2  = string.Empty;
                    current.ActionDate       = bh.ActionDate;

                    switch (br.Result)
                    {
                    case BingoResultType.Strip:
                        current.AdditionalData = "ClubSys_Agree";
                        if (br.ResultDetail == "strip")
                        {
                            current.ActionDescription = "获得一套球衣装备";
                        }
                        else if (br.ResultDetail == "strips")
                        {
                            current.ActionDescription = "获得五套球衣装备";
                        }
                        else
                        {
                            current.ActionDescription = BingoUtil.ShowBothBingoDetail("获得一件{0}", br);
                        }
                        break;

                    case BingoResultType.Card:
                        current.AdditionalData = "ClubSys_Agree";
                        if (br.ResultDetail == "legend")
                        {
                            current.ActionDescription = "获得一张视频卡";
                        }
                        else
                        {
                            current.ActionDescription =
                                $"获得球员卡: {Player.Cache.Load(new Guid(br.ResultDetail)).DisplayName}";
                        }
                        break;

                    case BingoResultType.Cash:
                        current.AdditionalData    = "ClubSys_Agree";
                        current.ActionDescription = "获得枪手币: " + br.ResultDetail;
                        break;

                    case BingoResultType.Both:
                        current.AdditionalData    = "ClubSys_Agree";
                        current.ActionDescription = BingoUtil.ShowBothBingoDetail("获得一件{0}和枪手币: {1}", br);
                        break;

                    default:
                        current.AdditionalData    = "ClubSys_Disagree";
                        current.ActionDescription = "什么都没获得";
                        break;
                    }

                    if (br.Result != BingoResultType.Null)
                    {
                        current.ActionDescription = $"<em>{current.ActionDescription}</em>";
                    }

                    history.Add(current);
                }

                var playerHistory = PlayerLog.GetUserPlayerHistory(userid);

                foreach (var ph in playerHistory)
                {
                    var current = new Entity.ClubHistory();

                    current.OperatorUserName  = username;
                    current.ClubID            = ClubLogic.GetActiveUserClubs(userid)[0].ID.Value;
                    current.AdditionalData    = "ClubSys_Star";
                    current.ActionDescription = $"<em>{ph.TypeDesc}</em>";
                    current.ActionDate        = ph.ActionDate;

                    history.Add(current);
                }

                history.Sort(new ClubHistoryComparer());
            }

            gvHistoryLog.DataSource = history;
            gvHistoryLog.DataBind();
        }