// Update is called once per frame void Update() { if (i < cloudList.Count) { // update parameters when they have not bin set and the cloudList isn't empty if (negaXYZ == NULL || scaleFactor == NULL) { //getNega(); //getScaleFactor(); getParams(); newSystem = new CloudSystem(ps1, cloudList[i], scaleFactor, negaXYZ); //CloudSystem newSystem2 = new CloudSystem(ps2, cloudList[i+1], scaleFactor, negaXYZ); } else { newSystem.SetPoints(cloudList[i].PointList); } i++; } else { i = 0; } }
private void OnEnable() { instance = this; meshFilter = GetComponent <MeshFilter>(); mesh = new Mesh(); mesh.name = "Clouds"; }
private void Start() { cloudSystem = this.gameObject.transform.parent.gameObject.GetComponent<CloudSystem>(); Color color = renderer.material.color; color.a = cloudSystem.opacity; this.renderer.material.color = color; }
public AzureSession(CloudSystem cloudSystem, CloudConnectionParameters cParams) : base(cloudSystem, cParams) { }
public AzureTemplate(CloudSystem system, IConfigSectionNode node) : base(system, node) { }
public AzureTemplate(CloudSystem system) : base(system) { }