Inheritance: MonoBehaviour
    // Update is called once per frame
    void Update()
    {
        if (i < cloudList.Count)
        {
            // update parameters when they have not bin set and the cloudList isn't empty
            if (negaXYZ == NULL || scaleFactor == NULL)
            {
                //getNega();
                //getScaleFactor();
                getParams();

                newSystem = new CloudSystem(ps1, cloudList[i], scaleFactor, negaXYZ);
                //CloudSystem newSystem2 = new CloudSystem(ps2, cloudList[i+1], scaleFactor, negaXYZ);
            }
            else
            {
                newSystem.SetPoints(cloudList[i].PointList);
            }

            i++;
        }
        else
        {
            i = 0;
        }
    }
Exemple #2
0
 private void OnEnable()
 {
     instance   = this;
     meshFilter = GetComponent <MeshFilter>();
     mesh       = new Mesh();
     mesh.name  = "Clouds";
 }
Exemple #3
0
    private void Start()
    {
        cloudSystem = this.gameObject.transform.parent.gameObject.GetComponent<CloudSystem>();

        Color color = renderer.material.color;
        color.a = cloudSystem.opacity;
        this.renderer.material.color = color;
    }
    // Update is called once per frame
    void Update()
    {
        if (i < cloudList.Count) {
            // update parameters when they have not bin set and the cloudList isn't empty
            if (negaXYZ == NULL || scaleFactor == NULL) {
                //getNega();
                //getScaleFactor();
                getParams();

                newSystem = new CloudSystem(ps1, cloudList[i], scaleFactor, negaXYZ);
                //CloudSystem newSystem2 = new CloudSystem(ps2, cloudList[i+1], scaleFactor, negaXYZ);
            } else {
                newSystem.SetPoints(cloudList[i].PointList);
            }

            i++;

        } else {
            i = 0;
        }
    }
Exemple #5
0
 public AzureSession(CloudSystem cloudSystem, CloudConnectionParameters cParams) : base(cloudSystem, cParams)
 {
 }
Exemple #6
0
 public AzureTemplate(CloudSystem system, IConfigSectionNode node) : base(system, node)
 {
 }
Exemple #7
0
 public AzureTemplate(CloudSystem system) : base(system)
 {
 }