private static Dictionary <ISalable, int[]> GetAllClothing() { Dictionary <ISalable, int[]> stock = new Dictionary <ISalable, int[]>(); foreach (KeyValuePair <int, string> v in Game1.content.Load <Dictionary <int, string> >("Data\\ClothingInformation")) { Clothing c = new Clothing(v.Key); stock.Add(c, new int[] { Config.FreeClothingCatalogue ? 0 : (int)Math.Round(c.salePrice() * Config.PriceMult), int.MaxValue }); } return(stock); }