private void ForcedCloseChannel(string uri, string peerUri, string channel, string asset) { //Todo: Forced close channel CloseChannelEvent closeChannelEventHndl = new CloseChannelEvent(channel, uri); closeChannelEventHndl.ForceClosingChannel(); }
public void CloseChannel(CloseChannelEvent e, VisiblePersonalChatNode channel, [JoinAll] SingleNode <GeneralChatComponent> general) { GameObject tab = channel.chatChannelUI.Tab; if (tab != null) { Object.DestroyImmediate(tab); } }
public void CloseChannel(CloseChannelEvent e, ActivePersonalChatNode channel, [JoinAll] SingleNode <GeneralChatComponent> general) { base.ScheduleEvent(new SelectChannelEvent(), general); }