protected void SetClientWeaponValue(ClientWeaponStateIndex type, int value) { var index = (int)type; _rewindFlag = (_clientWeaponRewindFlag[index] = _clientWeaponRewindFlag[index] || !CompareUtility.IsApproximatelyEqual(_clientWeaponValue[index], value) ) || _rewindFlag; _clientWeaponValue[index] = value; }
protected int GetClientWeaponValue(ClientWeaponStateIndex type) { return(_clientWeaponValue[(int)type]); }