public void LeaveGameServer(string userPuid, string userToken, out ECode ec) { ec = ECode.None; if (PlayerRegistry.IsClientRegistered(userToken, userPuid) == true) { // Unregister Player // PlayerRegistry.UnregisterClient(userToken); Console.WriteLine("> New user leave request: @username:{" + userPuid + "}"); // Notify others of event // AdvertiseToPortal_UserLeave(userPuid); //BroadcastToPlayers_PlayerLeave(userPuid); if (Game != null && Game.HasGameStarted() == false) { // Notify players if this will change game state BroadcastToPlayers_GameReady(Game.ArePlayersAllowedToEnterGame()); } } else { Console.WriteLine("> Invalid user leave request: @username:{" + userPuid + "}"); ec = ECode.QueryError; } }
public void Logout(string token, out ECode ec) { ec = ECode.None; UserRegistry.UnregisterClient(token); Console.WriteLine("> Requested Logout: @token:{" + token + "}"); }
public void UnregisterGameServer(string token, out ECode ec) { ec = ECode.None; GameRegistry.UnregisterClient(token); Console.WriteLine("> Requested GameServer unregistration: @token:{" + token + "}"); }